Quote:
Originally Posted by Oru
basically the clustering we making will allow thousands of players (depending on the hardware of course, but wont need tens of thousands of dollar for a real cluster box) to be online at once. this is what no other emulator projects have tried so far as much as i know. actually not even SOE did this to SWG or any other title of theirs yet as the way we will so it's definitely not an easy task.
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Just asking a question here, but is this really needed? Do you really expect "thousands" of players to be on at one time...and how are communities going to be able to afford multiple servers? How many servers are in a "cluster"? Hardware has really improved since the release of SWG, and it seemed to work pretty well for the most part back then (except for SOE's blunders, most of which you can fix).
Again, just asking if this step is really necessary?
Thanks...
P.s. I assume this would not be an option, but would communities have the option to run a non-clustered server?