Thread: Update 08/18/07
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Old 09-04-2007, 11:20 AM
Oru Oru is offline
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Join Date: Dec 2006
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Quote:
Originally Posted by heynow View Post
Just asking a question here, but is this really needed? Do you really expect "thousands" of players to be on at one time...and how are communities going to be able to afford multiple servers? How many servers are in a "cluster"? Hardware has really improved since the release of SWG, and it seemed to work pretty well for the most part back then (except for SOE's blunders, most of which you can fix).

Again, just asking if this step is really necessary?

Thanks...
of course there will be thousands of players online, we would like to have pretty big servers cause without that pre-cu worths nothing. why we are doing it this way is because if we wanted to make the SOE version of clustering the hosts would need heaps of more servers cause the world was assigned staticaly. btw that was the reason the server died then when there were 100+ players next to each other.

yes the hardware improved a lot but even if you assigned 1 big as quad-core box to 1 planet there would still be a definite cap for players and no dynamic processing is allowed then.

i would say to achieve SOE's standard of 3000 players online would need 10-15 middle line servers