Quote:
Originally Posted by FEDS-91
IMO, I think that is what really killed the live version of SWG out of the gate. Soooo many people were fed up with the constant bugs, they left and vowed never to come back. That coupled with lack of content and unfinished professions, it really never had a chance. If the original devs had just done something to keep the investors & LA off their backs for even another 3 months (6 would have been ideal), they might have had a better shot. Less bugs, more content, MUCH happier playerbase. They could have bought themselves a little time to hash out the rest of the professions. People would have still been pissed, but it wouldn't have been near as bad.
If the emu devs keep fixing this stuff like they are before they actually release it, they'll make up for the biggest mistake the original had.
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exactly.
The devs spent minimal time going back and fixing MAJOR bugs that should have been fixed before the release, and instead spent most of their resources on crappy expansion sets (minus JTL)