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  #137  
Old 04-25-2008, 03:47 PM
phreack phreack is offline
 
Join Date: Dec 2006
Posts: 22
wow...haven't checked in on the emu in a long time, things are progressing amazingly. Been broke for a while, but as soon as I've got some spare dough, I'll chip in again...it's crazy that you guys do this all for essentially free.

Anyway, regarding the height mapping issue...I know you requested educated ideas, and this one isn't very much so, but just a thought that popped into my head when reading about it. I know of some games that use a fractal to generate terrain (the Tribes family of FPS's, for example). I assume that SW:G doesn't do this, but to go along those lines, would it be possible to find an equation that describes the terrain sufficiently instead of a huge database of x,y,z coordinates? Probably not, but just figured I'd throw it out there.

keep up the great work devs...I can't wait to play Pre-CU!