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  #13  
Old 05-31-2008, 05:35 PM
Borrie Borrie is offline
 
Join Date: Dec 2006
Posts: 204
Will SWGemu go closed source upon Version 1 or will there be the opportunity for many different "children" to grow from SWGemu?

Is there still work being done on the Engine and connection stability?

Are GMs able to broadcast game music across the server or a localized area?

How many players has the server been able to safely hold before crashing or become unstable?

Are GMs able, or going to be able to drop and manipulate player created or spawned furniture outside of a house or in a public building?

Will Server owners be able to choose the death system that works in their server? (i.e. running back to your corpse to retrieve your inventory, or cloning with everything intact)

Will GMs be able to spawn and populate their very own dungeons?

Does scout related skills and abilities have any spot in the near future projects, such as Creature Handler or Camps?

Has the first Top Ten list been accomplished or nearly finished?

With Cell Movement now in place, will it be difficult to implement the Cell locations for objects and NPCs, and allow players to sit on chairs inside correctly?

Has anyone attempted to add new races?

Will individual EXP rates for each type of EXP be available? (i.e. High Medic exp rates would allow you to advance in medic much faster then any other profession)

How many characters max can you have on one server?

Has there been any progress on Jedi, or does the profession still remain combat only?