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Old 04-09-2008, 03:11 PM
TankGun TankGun is offline
 
Join Date: Jul 2007
Location: Quebec, Canada
Posts: 202
Quote:
Originally Posted by UmbrusUrsa View Post
True, just think about it

Crafting =

Adding ALL the additional resource spawns for each planet for animal resources

Adding harvest to Scout with additional code to calc the amount by skill level

Adding code to handle assembly to emulate exactly the +/- pre-cu

Creating the additional code to handle experimentation with proper pre-cu formulas

Entering a boatload of schematics into the database so we actually have something to craft.

adding code to handle the factories for production of stackable components which a lot of the boatload of schematics require.

...and this is just a short overview without all the wonderful tidbits in between.

The devs can take all the time they want to get it where they feel it is stable enough to start letting us play with it. But I am still willing to sit there all day and craft bofa treats if you want me to

PS: I have been testing loot every day on each planet and it is really starting to look awsome. Today I had flashbacks it was so close to pre-cu on rates/planet/mob.
All thats is the reason why there are taking there time, to rush any of this could ruin all there work.
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