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Old 04-17-2009, 11:51 PM
HoboWithABlaster HoboWithABlaster is offline
 
Join Date: Jan 2008
Location: The darkest depths of New Jersey.
Posts: 1,384
Quote:
Originally Posted by Max View Post
Creature Handler

Preliminary work on Creature Handler has begun, with MrTopas working on basic AI commands (including attack, follow, stay and guard), creature evolution (babies grow up into adults, cute huh), as well as the storage and calling of pets.

The next week and more will see the development of:
  • add the pet to the loot permissions
  • learning the name
  • baby/growth
  • pet healing
  • grouping
  • taming
  • creature handler xp
With Creature Handler as one of the few hurtles feature wise before a more complete SWGEmu core, this development is certainly a milestone to be proud of. The ability to manage pets as data pad items will also pave the way for future expansion into Bio Engineering and Droid Engineer, two eagerly awaited crafting areas.

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Max, its a bit late for April Fools jokes.
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