pre-cu missions were pre-generated titles/body contents and the way points to the lairs were randomly generated ie: not pre-programmed. if you remember the lairs didn't spawn until you were within a certain distance from them and the terrain geometery updated its self to create a level platform for most lairs.
also further distance = more cash as well as mission difficulty effecting the payout.
oh yeah and you couldn't take the really difficult missions unless you were in a group which is what lead to solo groups.
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