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Old 09-29-2008, 07:39 AM
criticalbill criticalbill is offline
 
Join Date: Dec 2006
Location: Lafayette, LA
Posts: 113
Quote:
Originally Posted by Maximilius View Post
What we hope to achieve is more of a set of criteria of what 1.0 actually is and what core3 will contain by then. Whilst we will let you know what these criteria are, and hence by deduction of what we have already got show what still needs to be done, providing an exact ETA of release will still be impossible. Coding is a practise riddled with setbacks, bugs, conflicts and hold ups. One things may not work with another, and things occur that one cannot expect. I hate to say it, but we may not have an ETA until it is almost upon us.
"Quote:
Ramsey:

Something I would like to do is develop a definition of what our "v1.0" release should contain. The v1.0 release will lift the connection limit on the public builds of engine3, and allow others to run their own SWG precu servers however they like. We have stated before that a v1.0 release should be able to support the ground portion of the game, so we'll start with that.

Tonight I will create a topic in the staff section of the forums and get to work over the next two weeks in coming up with what we need before v1.0, then share that with you guys in the next BiWeekly. With the definition of what a v1.0 release is, a ballpark ETA for release is more feasible."

Just inquiring about the last update on 9/14 where it was said a definition of v1.0 would be made over the last 2 weeks. Whats up with that? I get that coding is wrought with setbacks and bugs and blah blah blah, is defining v1.0 also bug prone? Or did you not know about it and are responding as such?