Quote:
Originally Posted by Maccajnr
I'm not undertanding this really well. The client and the character is moving correctly on the map, following the surface correctly for every ups and down. So what prevents the Npcs and structures to follow the same rules?
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Because the client doesn't send that data to prevent things like clipping or to determine if you can or can't shoot through a hill or a wall. It's all stored server side which is what they're trying to figure out.