Quote:
Originally Posted by Seaseme
Because the client doesn't send that data to prevent things like clipping or to determine if you can or can't shoot through a hill or a wall. It's all stored server side which is what they're trying to figure out.
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So the client knows the hight and not the server? Sorry my brain is slow this friday
The mini radar knows this at least, it shows the exact hight where I stand. So where does it find that info from? I mean, can't the npc (the server) read its current hight from the same location, like a copy of that on the server?