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  #189  
Old 10-19-2009, 12:22 PM
MarlonB MarlonB is offline
 
Join Date: Feb 2007
Posts: 325
Quote:
Originally Posted by Uli View Post
Its more how advanced it goes, working out points and all that is honestly very easy and simple to do, there are a lot of other "hacks" which do not require memory editing and some memory editing are not stored as something as easy to lock onto (Experimentation points you just search the number add another search for new number however not everything works like that)
Oi ... i got your point ...

However ... in the end most pieces of functionality boil down to numbers in memory and a cmp/jmp we are after ... the hard and creative part is understanding the game and coming up with methods to drill down to these needles in the memory haystack.


In the past i've done more challenging stuff then experimentation points ... think changing models in memory ... bypassing crc checks or editing packets in memory ( not sniffing/editing packets but change them directly in game memory). None of these in EMU though ... searching for the easy stuff first .... plus I know lot's can't be hacked as i have access to the server code ( gotto love open source).


There are indeed several other hacks that do not require memory changes, but those just ain't in my area of interest ... in the end i only do this because it interests me.


I'll wait untill this storm passes and then see how policies are before loading Olly again