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Old 11-10-2009, 08:18 AM
Uli Uli is offline
 
Join Date: May 2008
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Posts: 1,335
Quote:
Originally Posted by odwill View Post
<torbersane> when the OR is complete will that allow for easier implementations of custom content? Will any options of custom content be done as modular so that one server could have a miner profession and say another server decided that it wants to be only pre cu 14.1?

<@bobius> Yes! A "Feature Manager" is in the works so that it will allow quick toggling of custom content

<skitch> will the OR give the ability to add new races as playable?'

<@cRush> Many modifications like new professions will require client modifications as well as server side modifications.

<@bobius> No, this is another thing that will require client size modifications. We do not currently endorce modifying the client.
<@cRush> Anything modifying the client will not be hosted, nor distributed via SWGEmu networks.



<kraken666> will we see any customer artwork in the form of transports, armor, housing, clothes, or any other player or dev generated items?


<@bobius> Adding new types of armor, buildings, clothes, or anything like that would require client modifications.
<@bobius> However, quests and events do not. We will make it possible for the community to create new quests and live events.
<@cRush> Anything involving new graphical artwork that isn't already in game is a client mod.
<@cRush> Reusing the same graphical artwork to create a "new" item is doable.
Why is there a Client Development Team Then?
Shouldn't they be moved into different Sector's since what they are technically doing something that is not going be related in anyway to the SWGEmu Networks.

Also

"Reusing the same graphical artwork to create a new item is doable" that is classed as a client mod as well (Just wanted to add that onto the end of "doable")
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