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Old 06-16-2008, 04:53 PM
Ramsey Ramsey is offline
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Join Date: Dec 2006
Location: VA, USA
Posts: 714
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|Q&A Offline answers|
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Quote:
Originally Posted by Borrie View Post
Has there been any progress on Jedi, or does the profession still remain combat only?
There has been no progress on Jedi from what we know of? There has been the addition of 2 commands regarding the ForcePower.

Quote:
Originally Posted by Borrie View Post
How many Developers are actively submitting code and fixes at this moment?
8 members and the number increases each time code is submitted.

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Originally Posted by Newsound View Post
Will this team be hosting their own servers?
That is still undecided. Many hope so, and there are many rumors about it, we hope so too

Quote:
Originally Posted by Kateb Ibliss View Post
I know that Benjai sent in a pretty nice looking equation a while back, are you looking at tweaking things up a bit?
Yes, The Dev Team is taking a look at Benjai's equation, Further information about this subject will be released when the time comes.

Quote:
Originally Posted by zetlaux View Post
What is the current status on the ideas of the dev team surrounding our abilities to model and submit new item models for the individual servers? For those of us who do 3D modeling, what software will we need to be able to work on this kind of content?
As far as the server side goes, this will be fairly easy. We have been able to add models that never existed in the client that we use. However, there are not any tools to manipulate the SOE model formats. There are some tools in the works by people in the community, but if you have any knowledge of this, it would be good to get involved.

Quote:
Originally Posted by StormZ View Post
Do you guys foresee any problems in the future for implementing any new features, or has all the hard stuff pretty much been completed or is being worked on now?
New features will be easy. Expect to see new and awesome content after the initial release.

Quote:
Originally Posted by Vrej View Post
Has there been any progress on Creature Handler? If so, who is working on it and how much has been done?
Panchjr has touched on CH and made some progress, but it is not a priority at the moment.

Quote:
Originally Posted by Vrej View Post
We heard something a while ago about lairs being worked on? How much progress has been made there?
Panchjr has made a good bit of progress on lairs. The lairs work fine, and he is working on the behavior of the creatures attached to the lairs.

Quote:
Originally Posted by Vrej View Post
Does the DEV team plan on or have any tools to stop people from creating multiple accounts? (I believe Ramsey or another Dev stated they already had measures relating to this)
Much of this will be left up to the individual servers, but this is an issue that is brought up often. At the moment, there is not a solid answer for this.

Quote:
Originally Posted by Vrej View Post
We heard about structure placement awhile ago. How much work has been done and who is working on it?
Kyle is working on this code. There is a good bit of it done, and after basic crafting is considered stable, Architect will be the first profession worked on.

Quote:
Originally Posted by Vrej View Post
Is there a % estimate for how much of the schematics have been compiled for use with the server?
This is a question that doesn't really have a direct answer. Since there are only 5-6 finished schematic scripts, that would be like 1%. HOWEVER, about 90% of the data is collected, but there are still some unknowns before cranking out more schematics. After the format is completely solidified, scripts will be pretty easy to finish.

Quote:
Originally Posted by Vrej View Post
Do you guys need any help at the moment with compiling information or doing remedial coding tasks? We saw a dev asking for information about schematics awhile ago.
Constantly. It is best to hang out in the #openDev channel to help with various things and make yourself available if you want to help. Kyle is always asking for things to be done in the #CraftingTesting room as well.

Quote:
Originally Posted by Vrej View Post
With all the new features in, what is the plan for the next stress test? Are we going to wait until everything is in and then stress or is there another plan?
There are a few things in the works, but nothing solid at the moment. Stress tests take a good bit of planning to have a good event, and many of us have too much to do with perfecting the systems that we are working on.

Quote:
Originally Posted by Vrej View Post
If the EMU team decides to run a server, there are the two jedi options available. Since both are technically authentic pre-cu, if you do decide to host a server, how will you choose the jedi option? Will it be a community vote or just whatever was at the patch 13.1?
If, and I stress if, the EMU team runs a server, there is no answer to the above except to add more items to the question. Jedi is a touchy subject and a lot of us don't want it to ruin the game again. So, it could be either of the original unlock systems, or possibly completely new and arbitrary system, but there is no decision on this as of yet.

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Will SWGemu go closed source upon Version 1 or will there be the opportunity for many different "children" to grow from SWGemu?
SWGEmu is currently open source, and will remain open source forever.
The stable v1.0 release marks when we will be doing a stable binary release of the server, and removing restrictions on connections.

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Is there still work being done on the Engine and connection stability?
Always. Connection stability isn't a problem with the server, the only reason you would "Lose Connection to Server" (as reported by the game) is because the server probably crashed because of a feature that was recently added.


Quote:
How many players has the server been able to safely hold before crashing or become unstable?
No official benchmarking has been done since the ORB (clustering) code was added. We will be doing more stress tests as the code matures and becomes closer to the v1.0 release.


Quote:
Will Server owners be able to choose the death system that works in their server? (i.e. running back to your corpse to retrieve your inventory, or cloning with everything intact)
Yes. No promise can be made on weather this can be done in pure script, but it should be possible with modification of the source.


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Has anyone attempted to add new races?
It's been done by our very own SWGEmu Client Development Team. See: http://swgemu.com/forums/showthread.php?t=11484


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How many characters max can you have on one server?
Thats up to whoever runs the server.

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Will a server op be able to modify the number of items you can put in a house?
Yes.

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Will a server op be able to chose if we will have the original 50 items in a backpack or the modified 80 items in a backpack?
Yep .

Quote:
What jedi unlock method will be used? Can this be chosen by a server operator and also if the server op can chose will there be the ability to add things to the unlock method to make it a mystery? For example using the holocron method you will also have to visit 3 specific POI or spend at least 5 minutes next to the crystal in exar keens location.
A server op will be able to choose which unlock system they prefer. It is also possible to make your own completely from scratch.

Quote:
Will some professions be "modded" by the emu team (like carbineer, pikeman, Squadleader) To get them more on "par" with the rest?
Our goal is to make them as close to what they were pre-cu as POSSIBLE. If a server wants to balance it then it will be their own undertaking.

Quote:
Any Chance the Emu team will buff some existing weapons to higher AP? (think Flamerthrower, Elite carb, drx carb, Launcher Pistol)
This is more up to the server you choose to play on then it is us. We won't be touching them.

Quote:
Is there a fix coming up some day for the snappy stopping that they added somewhere pub 12-13? I seem to have read something about it, some time ago.
You can turn this on or off if you use LaunchPad Enhanced (http://www.launchpadenhanced.com)
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