Quote:
Originally Posted by TheAnswer
I dont think that extra objects in memory will create so much lag, it will use more RAM. With extra items per player Database will suffer a bit more, but theres still a lot of room for improvement cause we didnt even start on optimizing the code. Current TC is running on a Q8300 CPU, SunCrusher will be running on several machines, if we have enough donations that is. We are fairly sure that we will be able to handle at least 600 players per machine without any noticable lag.
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Am I reading that picture you attaced right? ~600 users = ~50% CPU load?
WOW!!
I can only imagine what SunCrusher will be able to handle running on several machines