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Old 09-13-2009, 04:33 AM
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Max Max is offline
Communications Director (On Leave)
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Join Date: Jan 2007
Location: Australia
Posts: 2,096
Are you going to eat that?

Chefs, en guard, don your hats and prepare to treat the galaxy to every craftable chef item, now working as they should, including all associated buffs and enhancements.

Looking for a place to put all those food scraps? Perhaps a friendly Junk Dealer could help you out. They are located all over the galaxy, and will now buy any junk from you for a fair and reasonable price.

For a more risque meal, perhaps a smuggler could assist you in procuring any of the now craftable spices. Smugglers can also slice mission terminals for higher reward payouts, now using all the appropriate tools. Thrillingly, Magseal and other containers are now working and able to be sliced! Get to it smugglers!




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You're going to have to speak up

Player's now start with their race's appropriate language choice on character creation and must learn other character's languages to understand them. Teaching and learning of languages is in and working as a result.



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Excuse me, I seem to be a bit lost...

The planet map (Ctrl V) is now fully populated, un-bugged and in action. All basic trainers are marked on the map. For elite trainers, see the following full list which is 100% accurate to our database: TC: Nova - Profession Trainer Locations

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I Feel it too...

What you felt it too? What was it? I dunno, You tell me. I have no idea....

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Epilogue - After these changes....

Exact details for when this patch will be published will be found in the TC Updates forum (under community news) and on the LPE. It will also feature a recap of the patch features.

After all of these exciting changes have taken place, a full database wipe will occur. This means every character, item, vehicle, do dat and widget on the TC will be permanently deleted from the server. It is a simple necessity of the types of changes we are implementing.

Also, vehicles will be disabled after this patch. Not only is that more realistic to the SWG beta, it is also to prevent a serious crash in one of the other features caused by vehicles. Sorry for the inconvenience.

Without the blue frogs, the economy will be very reliant on the crafters. They will be almost solely responsible for creating the goods that every character will need, from vehicles to guns to armour. Please, support your crafters. Without them, the game isn't much fun.

So that it doesn't take a month for anyone to grind up their template, we have raised the experience multiplier to 200%. This means that there is 2x XP on ALL XP types.

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QA Team Additions

The QA team has had applications open for a couple of weeks now, and we had a fantastic response. We would now like to formally welcome the following members to the team, who will be helping out test these new additions to the TC as well as the OR into the future.
  • Aceblade
  • Alex1tmac
  • BigEvil
  • Masterage
  • Malmeister
  • Obeo
  • Tovo

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Community Team Reorganization

The SWGEmu Community Team has been restructured over the last two weeks to help enhance our service to the Community. The changes involved:
  • The old CSR team is now the GM team. GMs will be more focused on assisting you in game, around the galaxy.
  • All Community Staff now have blue names on the forums. The individual teams have not been merged, this is just a way of us being easier to find and contact.
  • #swgemusupport on IRC and the support forums are now run by a more organised and dedicated Support team, which includes members of the community which are interested in helping out. See this thread if you are interested in helping out:http://www.swgemu.com/forums/showthread.php?t=27851
  • The team structure has been reorganised as follows:
    http://www.swgemu.com/swgemu/images/max/community-flow-final.png

If you have a problem and need help, your first ports of call should be the Support Forms or the #swgemusupport chat channel on our IRC. If you have issues with your account, access or banning, emailing community@swgemu.com is the best way to find a solution.

As part of these changes we’d like to ecstatically welcome back Kellina as GM / EC Manager.

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Bug Fixes
  • Talus is back open
  • Bazaar preview now works for most items
  • Profession trainers now have correct names
  • Prevention method for the 1/1 HAM bug.
  • Most Dungeons now have Pre-Cu accurate spawns. (thanks to Tolbat, Dame, Vashman, Obeo, Tristin and a host of other dedicated staff for this!)
  • LD Corpse fix
  • Ignore lists now work properly.
  • NPC's no longer all say the same thing all the time.
  • Locations on all planets are now accurately depicted on the planet map.
  • All starting profession trainers can be located accurately with the planet map.
  • Badges work as intended now
  • Small fixes too numerous to list or remember.


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Quick Stats (Mid August- Start September 2009)

Bug Reports Made: 75
Developer Code Commits: 23
Total Files Changed: 178

Average TC Daily Logins: 1,756
Average Web/Forum Daily Logins: 1,806
Highest Simultaneous TC User Number: 269
Highest Web User Number: 2,988

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3) Developer Perspective ("Round Table")

Quote:
Originally Posted by Webbwbb
Hey everyone, I have just started my first semester of college. It is quite an experience that is taking a bit of time to get used to. The application process went pretty fast for the first week but because I have just started school things have slown down in that area quite a bit. We are still looking for more people on QA and will soon be contacting some of the applicants. I appreciate your patience while waiting for our response.
--Webbwbb, QA Manager
Quote:
Originally Posted by Dame
Hello from your new GM Team! We hope everyone has had a great summer and is ready for some heavy testing on TC: Nova! We'd like to point out as a reminder that /addignore is now available for use and that we hope it will give some of you relief for times when your ears get just a little bit too tired of yapping. We hope it will prove useful to everyone!

As for myself, I've just started back at school and have been working hard with the rest of QA to find any bugs or glitches in the new improved systems. Be sure to do your part and enjoy it after the developers and the rest of QA's hard work!
--Dame, Game Master
Quote:
Originally Posted by cRush
Hi
--cRush, Developer
Quote:
Originally Posted by El'layn
Hello all!

As you can see, the Events team has been very busy! Look for more diverse and exciting events now that we have more options available in game. Also, for those who might be interested, we will be beginning RP-events very soon. I can't wait to get large-scale storylines up and running on Nova! Thanks for coming out to our events and taking such great screenies and awesome movies.

See you all in-game!
<3 El'layn, Event Coordinator
Quote:
Originally Posted by Dannuic
I, like many, recently started school again for fall, but I've still been working when I can on the project, mostly bug fixes on missions and a couple smaller projects here and there as we try to polish the large amount that has been added. As expected, we have seen a lot of bugs show up due to large system implementations (missions had a couple revisions before it got to the form it is now). In any case, I really need to get back to physics. Someone has to obey those laws....
--Dannuic, Developer

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4) Closing:

Over the past few weeks, aside from working on this update, I have been working mostly on the community team restructure. By more clearly stating communications goals for the future and current tasks, and making sure the whole team is involved in the development of community ideas, I'm hoping we can keep more in touch with the community and stay truer to our end goals. I have also been working on the early stages of building a complete documentation wiki for SWGEmu and Core3. Almost all pages (except things like policy) will be wiki-editable by the whole community. It will serve as a practical handbook for contributors, developers, future admins and end users. Its definitely in its infantsy, but the plan is to have a serious knowledge base by the end of the year.(Quick-Pic: http://image.ocdsoft.com/images/izta...q6a73j1jkd.png)

I'd like to re post a response I made in the (now defunct) Project Status thread to leave you with:
Quote:
Originally Posted by Max
Quote:
Originally Posted by Tropicana View Post
I am sure you are quite proud of your witty banter, and the 'I'll show you' attitude, but you are simply helping me prove my point.

The Emu has many issues that need to be addressed, and while the upcoming patch is suppose to fix some of those issues, the last thing the forums need are moderators, of any kind, coming on here and jousting with members about whether or not the TC is populated.

My post wasn't simply made to attack the TC, and claim that it is dying, my post was made because people are asking for answers, practically everyday, and instead of getting them, they get responses like yours, which in no way help the situation, and can lead members to believe they are simply being mocked.

Quality Assurance is one of the many titles given to members of the community, and if I am not mistaken, I do believe that title obligates said members to do just that, assure players of the community that their money, and time is not simply being wasted, as people are beginning to wonder.

All people are asking for is for someone to come on the forums, and let them know what is happening. Giving out very small particles of information months apart is not very promising. This is not a multi-billion dollar corporation shielding their information from competitors, this is an Emulation project that is lacking in almost any information at all.

Giving out answers doesn't hurt a project like this, it helps, alot. Even if the only answer we get is "we don't know yet", I am sure plenty of people will accept it as "something". Instead, we get silence, and that is very discouraging.
Hi Tropicana,

I understand your frustrations, I really do. I recently returned from an extremely busy time where I could not spend any time monitoring or working on the emulator. However, over the last week or two I have been working extremely hard on, among other things, an update which is at the moment the biggest update we've ever put out. It outlines exact details of "the patch", what's been going on in the OR, introduces new event themes, outlines some internal changes and gives a number of dev perspectives.

I hope you really don't believe that we want to keep you in the dark. It's perfectly true that over the past few months, between the OR and private lives, almost all of us have been less attentive to the community and have not held up the standards that we expect of ourselves, and you expect from us. For that, I sincerely apologize.

I hope that you have the faith in us, or at least the faith in me personally, to know that the intentions behind all that you see is open benefit, and that our lacking is a chink in our armor and nothing more. I seek to expression professionalism and perfection in everything we have done, are doing and will do, however none of us have done this before, and if we can learn a good lesson through failure; Fate I challenge ye.

Regards

And with that, I implore you to do a little dance, make a little love and get down tonight.... Down to the cantina that is.

Have a great two weeks, and enjoy the fruits of the update!

--Team SWGEmu
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Max
Communications Director (On Leave)


www.swgemu.com | max@swgemu.com

SWGEmu is a non-profit, open source community project.