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Old 11-24-2007, 02:04 PM
Ekowraith Ekowraith is offline
 
Join Date: Nov 2007
Location: Disappearing in the Anchorhead basement
Posts: 814
Quote:
Originally Posted by zetlaux View Post
/disagree

I understand that the game has to be completed before these features are implemented. That is a no-brainer. However, one of the problems with the community "losing interest" is that the majority of us feel there is nothing we can help with. What is the harm in setting up a way to accept organized and detailed ideas that will make adding content to the project faster after completion? Sorry I didn't specify that to begin with. I am not proposing adding content to the game right now.

The way non-coders are treated is part of the EMU's problem.

Many of us played SWG since launch, and we have a great concept of the purpose and functions of the game. We simply feel locked out of this project for not being avid coders.
I agree and disagree. While I feel that non-coders should have a place in this process, core game mechanics need to be implemented long before quest ideas. This seems to be obvious to you.

Bombarding the development team with creative ideas is not conducive to progression.

That said, this forum exists for what seems to be what you were talking about.

Last edited by Ekowraith; 11-24-2007 at 02:07 PM.