Thread: Discussion
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  #255  
Old 03-31-2007, 05:35 PM
Sap Sap is offline
 
Join Date: Dec 2006
Location: Maryland
Posts: 22
I've been watching this project for quite some time now and like most of the people who played Pre-Cu back in the day I never/rarely ever post on the foums. Many reasons have been mentioned as to why most of the community never posts but lets face it, the biggest reason no one posts here is because thats the way it was when Pre-Cu was live. Most people played the game and enjoyed it for what it was, not spending time on the forums because they had fun playing the game. Since Pre-Cu and even the CU no longer exists most of us are just checking in on the progress thats made because we can't do anything to help. Nor do we want to slow the progress down by creating pointless threads. We just want it back the way it was. No big changes just maybe some fixes (though everyones definition of what was broken will differ).

I applaud your efforts to make the SWGEMU site a more friendly and mature environment. That effort will go a long way and many of us won't forget who took the first step to create change. It will be difficult to get a lot of discussion here like there are on some of the server sites because people on the server sites people have something to work on. They're fostering a community where they will be accepted and build friendships that will be enjoyed when a working version of the game comes out that their server will host. They are also determining what their server will implement/leave out based on their communities feedback through polls and so on. That is a big reason why other forums are more active at the moment.

Suggestions:

- Show us a somewhat descriptive plan of attack you are using for creating the EMU.

Example:

1) Stability (600 members in the MOP)
2) Basic Combat (brief description)
3) Clustering
4) NPCs/Mobs
a) static
b) spawns for missions
c) random
3) Crafting
4) Resources and Resource Spawns

You get the idea. Something like this was done a while back and got a lot of praise. You all have a plan and many who visit this site frequently know whats coming but many who are new or don't frequent the site as much are clueless. This may also help answer questions frequently asked.

This post is long enough and you already have several other good ideas that were mentioned before. Thanks to ALL of the devs, mods and community for making this project successful. SOEs actions brought us together as a community. Lets not forget why we are here and what made this game so great.