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#1
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Phase Testing Tasks for Week of 3/24
Due to the extended period of downtime, we've decided to include last weeks tasks with the current set. Please report any new bugs and comment on existing ones.
What is to come: The dev team is preparing for a few Object code overhauls in the next three weeks. Bug fixes before then are key, please report and comment on the bug site as much as you can. There will be a LOT of patching this week. We will also be looking to expand the development team to tackle the increased amount of reports. Task Rundown
Details and Notes Creature Attack Speed: panchjr fixed the Creature Attack Speed bug in Revision 1395. Report any anomalies with creature attack speeds. Melee Classes - AoE attacks: Begin to test AoE attacks on all melee classes, report ANY inaccuracy's (range, dmg etc). This will be a multi-week task. Crafting: Many new schematics in the wearable category will be making way to the server over the next week. Please test them in depth to make sure: All the ingredients/amounts are good, functionality, that armor has the correct specials and vulnerabilities, sockets are generating like pre-cu, and also that the combat equations are holding with the new armor. kyle has patched some of the bugs that cropped up during the past week. Report any additional bugs you find. Traps, Grenades, Stimpacks: Timers were updated by mrtopas. Report inaccuracies. Entertainer: Entertainer should be feature complete. ANYTHING that is missing from the Entertainer profession set should be reported on the Bug Tracker. Issues with band flourishes, which were added recently, should be the focus this week (how they affect HAM, etc). Marksman: TAFirehawk has added almost all SWG weapons to the BF. Please test Marksman from a fresh char, with limited blue frog assistance (besides weapons). There was an internal staff test of marksman earlier, but there are probably a bunch of things we missed. Please report any issues asap! Brawler: Brawler should also be tested from ground up, with limited BF assistance. Report any issues to the bug tracker. Bazaar / Auction: Please continue to test the Bazaar and Auction system, comment on existing bugs, and submit unreported ones. ------------------------ Closing Notes: -BiWeekly coming up this Sunday (3/29) - will introduce a major component to test for week of 3/30. Lets get the current batch of bugs reported, we will be doing a LOT of patching this week. -The TC may experience downtime as issues from the earlier crash are resolved (believed to be HDD fail) -Internal Test Center will be used heavily to test some of the major code rollouts before they hit TC:Nova for general testing - should reduce the amount of reports from unrepeatable/unknown causes -Final few articles for the website are being completed, Web team is rolling out fixes for the style sheets (mainly for IE) Busy, busy, busy... -SWGEmu Team
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┌( ಠ_ಠ)┘ SWGEmu is a non-profit, open source community project. Last edited by Ramsey; 03-24-2009 at 07:36 PM. |
#2
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Great news, keep up the good work
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Quote:
TG & EC Cooperation With TG being the premier US based community and EC being the premier EU based community. USA http://www.truegalaxies.com Europe http://www.euro-chimaera.co.uk Report all bugs here: http://www.swgemu.com/support/index.php Ingame name Birk They That Are Them. Guild <Hoods> The Dark Hoods ~▲~ '▲ ▲ Triforce. Last edited by Lubbe; 03-24-2009 at 07:36 PM. |
#3
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looks like things are moving along at a nice and steady pace...good workingness dude man bro-heims
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I miss Deda and AZ
IGNS: Loftkilla <STORM> - Rude Bwoy! | Anastasia <LOFTY> - Night Nurse | Loft <STORM> - Ninja Assassin Helpful Links of SWGEmu | Newbie Guide to EMU | Launchpad Enhanced | How to be a Beta Tester <STORM> Combat Research | [LOFTY] Medical Resources and Crafting | Weapon Damage Formulae |
#4
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cool i hope it comes back up soon :P cant wait!
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#5
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Its always good hearing stuff like that.
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Valmin Brinx <TFO> Master Powers Rebel Jedi Avault <TFO> Pistoleer/Smuggler Extraordinaire! Based in Freedom, Talus on the Valcyn server http://www.swgemu.com/forums/showthread.php?t=16588 Gizmo's FRS idea http://swgemuservers.com/precuscrapb...802/index.html Pre-9 Jedi Skills Nirnus on Zune Social |
#6
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Please Please Please let it be architect and struture placement for houses and factories.
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#7
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And Working Energy harvesters!
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Kraft Mastah- interior decorater, Intrepid -Retired. |
#8
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oh yeah that too. forgot about that one. even though another bug right now lets you harvest radioactive with a mineral harvester as a way to get power.
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#9
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Thanks for the updates and all of the hard work you guys are doing.
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#10
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Quote:
*cough* Though it'd be simpler to just have the wind harvestors...
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Kraft Mastah- interior decorater, Intrepid -Retired. |
#11
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Sweet looking forward to testing out Marksman and the new components soon!
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NY Times
Article By SETH SCHIESEL Published: December 10, 2005 "But for many people it is much more than a game - it is a part of their lives where they have invested huge amounts of time building a community. And that community has been based on a sophisticated, mature game. So now, for them to take an adult-level combat and economics simulation and turn it into a mindless game for 10-year-olds is a violation of that community." |
#12
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Oooh... missions perhaps?
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Original Pre-CU name: Wixa Trandoshan Master Commando SWGEmu Name : Elyo Loriy
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#13
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Yay. Keep em coming.
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Helpful Links of SWGEmu!!
Retired Moderator - Currently on Leave SWGEmu is a non-profit, open source community project. |
#14
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I was master brawler and master smuggler and I noticed that Berserker1 and Feign death seemed to not be working, Is this something that is known?
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#15
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I just found out about this project a few days ago and got it all set up and running last night- Thanks to everyone who posted tips on how to run from a Mac and for the Launchpad Enhanced!
I have missed pre-CU SWG since the day it was taken from us, and I can't express how happy and excited I am to have this wonderful game back. Thank you thank you thank you, SWGemu team! You guys are the best!!!! <3 Itet
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-Bria- Itet Kemsiyet: Master Bio-Engineer, Master Creature Handler |
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