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Bi-Weekly Updates Bi-Weekly Updates are SWGEmu's cornerstone updates, posted every two weeks. |
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Bi-Weekly Update 6/15/08
Before beginning to divulge in this update, please take time to look at the following topics:
http://www.swgemu.com/forums/showthread.php?t=11609 http://www.swgemu.com/forums/showthread.php?t=11484 http://www.swgemu.com/forums/showthread.php?t=11045 1) Update Overview -Cave Implementations -Stomach Fillings & Decay rate -New Administrator Commands -Image Designer -Missions -Test Center Stability Fixes...AND YOU! 2) Body Cave Implementations: Kellina (and the Cave Research Forums) have been blazing through cave implentations the past two weeks. I'll give a summary of what caves have been added and the creatures to expect there. Sennex Cave (Tatooine): The Sennex Cave scripts to SVN a few days back. The following creatures populate the area: Sennex Hunter, Slave Master, Sennex Lookout, Sennex Slaver, Sennex Guard, Sennex Warder, Cave Beetle, and the Dune Beetle. Afarathu Cave (Corellia): Committed on 6/9. Creatures to expect: Afarathu; Ruffian, Assassin, Savage, Zealot, Brute, Bodyguard, and Leader. Cave Profile Drall Cave (Corellia): Committed on 6/9. Creatures to expect: Drall; Patriot Foot Soldier(M/F), Tactical(M/F), Chieftain(M/F), Legionaire(M/F), Conqueror(M/F). Cave Profile Lord Nyax Cult (Corellia): Committed on 6/9. Creatures to expect: Nyax; Fiend, Diciple, Zealot, Minion, Thug, Servant, Visionary, Lord Nyax. Cave Profile Rouge Corsec Base: Committed on 6/9. Creatures to expect: Rouge Corsec; Trooper(M/F), Commander(M/F), Deserter, Traitor, and Mtara Vinram. Base Profile ---------------------- Stomach Fillings: Small addition by McMahon. Stomach fillings are currently set through the commands @setFoodFilling and @setDrinkFilling . ---------------------- New Administrator Commands: Kellina has added some "fun" and helpful admin commands - which should be of interest to future server operators. If you are going to run a SWGEmu server in the future, and would like to see an administrative feature added to Core3, do NOT hesitate to post about it in the Open Source Discussion forum and talk about it in #opendev. On to the new commands: @kick <name> - Target the user and type @kick or use the syntax provided. This command is something we've been missing for a long time, and its really one of the staple admin commands. @killArea <range> - Kill's users within a certain range. @kickArea <range> - Kick's users within a certain range. Secret server hijack party needs kicking? @mutePlayer <name> - Mutes the Spatial Chat for the specified player. ---------------------- Image Designer: McMahon has been hard at work with the image designer features. On 6/1, he committed the Image Design screen and performed wiki updates for image design related packets. He is currently doing Customization Variable research pertaining to image design. ---------------------- Missions: With lair's done (and have been for quite some time - see previous Biweeklys), Missions are the next step. Preliminary structure research on Missions packets were completed way back in September of 2006, but after that they were never looked into much detail. The time has come that we are digging through out old notes and bringing them back into the light. I completed research on the mission packets late last night, as well as wrote the implementation & packet classes. All that is left is the MissionManager class (which is going to be the hardest part ). For those of you interested in the progress of missions, just glance at the timeline over the next few weeks. As far as XP goes, I'm pretty sure Ultyma did it like 2 years ago . (Missions pictured in dummy (test) servers - fully reversed. Note: Mission pictured is not suppose to represent the real mission on live. Core3 implementation in the works, as mentioned above.) ---------------------- Test Center Stability Fixes: Every biweekly, I have always stressed the fact that numbers on the TC really do matter. These last two weeks were no exception. In case you have not noticed, there were a plethora of bug fixes directly related to what we found on the Test Center. Here are just a few; 394, 393, 388, 386, 385, 384. ---------------------- 3) Developer Perspective: ("Round Table") Quote:
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Something that didn't make the body but is very important nonetheless, bobius has made Blue Frog enhancements which include a variety of weapons that are diverse in their stats, paired with Scripting changes which now make it possible to create and modify (stats!) weapons via script. The Profession team is going strong and is still hard at working in closing the gap of research we have in each individual profession. _PLEASE_ help out with their efforts, its something even a casual PreCU SWG player can do. See their forums: http://swgemu.com/forums/forumdisplay.php?f=26 - This update leaves us at a turning point in what is being presented to the community. There will always be code enhancements, core features being revamped, and interesting bugs to fix - but the past month there has been an increase in content related additions. Content is an area which does not require the knowledge of crazy programming languages to contribute to. If you are standing by and waiting for the project to finish, use that "down time" to HELP us reach a more perfect PreCU. As always, Enjoy. -Team SWGEmu
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┌( ಠ_ಠ)┘ SWGEmu is a non-profit, open source community project. Last edited by Kellina; 06-16-2008 at 05:00 PM. |
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That is still undecided. Many hope so, and there are many rumors about it, we hope so too Quote:
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The stable v1.0 release marks when we will be doing a stable binary release of the server, and removing restrictions on connections. Quote:
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┌( ಠ_ಠ)┘ SWGEmu is a non-profit, open source community project. |
#3
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Second!!
Great update!! Regards, Tow'lin Tow |
#4
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Nice job folks.
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#5
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Devs/Staff : If you want to enter something into the round table, edit the post or pm me in irc.
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┌( ಠ_ಠ)┘ SWGEmu is a non-profit, open source community project. |
#6
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Uhh.... Third?... I mean fifth...
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#7
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yayz
Last edited by Relentless; 06-26-2008 at 12:17 PM. |
#8
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Awesome words guys..
Tis exciting
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Seht Mempho
<LSW> Bria Can't wait to relive the old days on.. The PvP Server - The Place to be for PvP |
#9
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win
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#10
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Awesome work guys.
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#11
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Great update.
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"The object of wÃr is not to die for your country but make the other bÃstard die for his" "MÃy God have mercy upon my enemies, because I won't. - General Patton -* |
#12
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Nice work guys, another great update!
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#13
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sexy.
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<Guardian Rebels> |
#14
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Woo! Loveliness!
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#15
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so much progress in the shot time I've been here, I'm privileged ... thank you
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Launchpad Enhanced Guide - http://www.swgemu.com/forums/showthread.php?t=3255 FAQ - http://www.swgemu.com/forums/faq.php |
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