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Bi-Weekly Updates Bi-Weekly Updates are SWGEmu's cornerstone updates, posted every two weeks. |
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Biweekly Wrap Up/Update 11/4
As many of you may have already noticed, Ramsey posted an update on the client issue. The client has been changed from publish 12.1 to 13. If you haven't already updated your client, please read that thread and do so before you do any more testing.
This should fix a number of bugs that were specific to the 12.1 client, most notably client crashes. Quote:
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Oru has also been working on NPCs to fix their movement and give them better AI. The movement problem is tied in to height maps, which tell the NPCs where hills, buildings, etc are. Once the height map issues are resolved, the movement should appear smoother and they won't run through things. TheAnswer and Ramsey have been working on that. On the topic of a GM console program, Ramsey said: Quote:
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Over the past couple of weeks, we have been gathering lots of combat specific information from the community. We have opened up profession specific forums for bug reports. There are also ongoing discussions on dodge, block, and counterattack as well as defense versus states. If you feel like you remember the combat mechanics of pre CU well, please look over these threads and provide some input. Seaseme and TheAnswer have been going over these and will begin implementing the information from them soon. TheAnswer has also been working on adding guild terminals. They will most likely be placed somewhere in Anchorhead, as guild halls haven't been added yet. Structure placement is on hold until a bug with cell movement is resolved. Cell movement is what allows everyone to see each other moving inside of structures. That's all for now. May the Schwartz be with you.
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