True, just think about it
Crafting =
Adding ALL the additional resource spawns for each planet for animal resources
Adding harvest to Scout with additional code to calc the amount by skill level
Adding code to handle assembly to emulate exactly the +/- pre-cu
Creating the additional code to handle experimentation with proper pre-cu formulas
Entering a boatload of schematics into the database so we actually have something to craft.
adding code to handle the factories for production of stackable components which a lot of the boatload of schematics require.
...and this is just a short overview without all the wonderful tidbits in between.
The devs can take all the time they want to get it where they feel it is stable enough to start letting us play with it. But I am still willing to sit there all day and craft bofa treats if you want me to
PS: I have been testing loot every day on each planet and it is really starting to look awsome. Today I had flashbacks it was so close to pre-cu on rates/planet/mob.