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Yea and almost no other object. Sorry to bust on this a bit but no npcs no ticket driods, and stuff dont you think that you are compairing apples to oranges. I say wait untill you get those objects loaded then say 278 in one area with no lag.
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Other objects such as NPC's and whatnot take less resources to manage than a connected player.
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lol@comparing your multithreaded dummy with no game systems implemented but a semi working combatqueue to an actual live server.
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I would like to know where you are coming from in reguards to your claim that Core3 is a "multithreaded dummy". Core3 was a complete rewrite and has and has absolutely no relation to any previous software written by the project.