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Updates 1/12/09
Updates 1/12/09
[Fixed] Crash [Added] "Drag Incapacitated Player" medic skill. [Added] @drag command for staff [Fixed] Placing/Destroying Harvesters will update your Lots Remaining in charactersheet [Fixed] Harvest Add Power now work with energy in your inventory [fixed] Area attacks hitting target multiple times [fixed] Compiler warnings [Fixed] Creature constantly blowing up bikes (They still will though) [Fixed] Aggro range for deaggro [fixed] Unable to equip weapon on first attempt at equiping it. [Fixed] The rotation of the buildings in Theed for some peeps as well as the crafting terminals. [changed] Creature attributes are now stored in int32 arrays, and CreatureAttribute? values have been decreased by 1. (i.e. Health was 1, but is now 0) [changed] Incapacitation timer is now based on how far below 0 your attribute went from the damage received. Gated at min of 10 and max of 60 seconds. [disabled] Temporarily disabled resuscitation while it undergoes changes, and to test new cloning system. BE SURE TO STORE YOUR CLONE DATA! [added] Working CloningFacility?'s with CloneSpawnPoint?'s. [added] Working CloningTerminals? where cloning data can now be stored. [added] InsuranceTerminals? where items can be insured to keep from suffering the affects of decay at clone. [added] New Event Handlers and associated Actions to help organize code. [added] Documentation on new and old code. [added] Some very minimal code for creature pets/droids and functioning parking garages. [added] New closeSuiWindowType method for closing already opened Sui's. [fixed] Bank and cash tipping to use Stf strings and Bank tips now ask you to confirm a 5% tax for bank-to-bank transfers. [temporary] Bank emails will show the variables rather than actual values in the messages until sendMail is modified to work with StfParameters?. [fixed] Code cleanup in many different files. [fixed] Repairing of items, weapons, and armor. Now based on float percentage of repair. Needs tweaking - be careful. [fixed] Repair option will no longer show up on weapons unless their condition is less than perfect. [fixed] Decaying of items, weapons, and armor. Now based on float percentage of decay. [fixed] Cloning data and item insurance is persistent. [fixed] Meditation code cleanup - now uses the state, eliminating the use of property "meditating". [database] Loading of terminals from the database. [database] Addition of clone_spawn_points table. [database] Planetary Waypoints added for Cloning Facilities and various other planetary waypoint fixes. [fixed] Combat queue clears after attackable object destroyed [fixed] Area attack ranges TC REV #1120
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