04-06-2009, 09:09 PM
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Communications Director (On Leave)
CommunicationsManagerAdministrator
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Join Date: Jan 2007
Location: Australia
Posts: 2,096
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Update 04/06/2009
Update 04/06/2009
TC Rev:1426
Brawler
Entertainer- Entertainers can now change clothing/armor without messing up the animation or sound.
- Fixed Cases where an entertainer would appear to be playing an invisible bandfill.
- Fixed Lyrical and Formal dances should look much smoother now.
- Fixed Equipping clothing or armor while playing music or listening will no longer break the sound.
- Fixed You no longer play an invisible instrument at login if you had been disconnected while entertaining.
- Fixed You no longer stop clapping when you change your clothing while listening or watching an entertainer.
- Fixed Battle Fatigue will no longer heal outdoors without a camp.
- Fixed Entertainer wound/battle fatigue healing now works in the Dathomir Science Outpost Tavern.
- Fixed You now properly stop viewing an entertainer when going out of range.
- Fixed Range check to /startWatch and /startListen (40m & same building).
- Fixed You can now /stopWatch and /stopListen without targeting the entertainer.
- Fixed Some entertainer system messages.
Marksman- Updated /threatenshot: animal flee now.
- Added Marksman: /aim, /takecover, /kipupshot, /diveshot /rollshot.
Scout
Miscellaneous- Fixed Character names can now have apostrophes (Human and Twi'lek).
- Fixed Moncals can now have hyphens in their names.
- Fixed some skill surrender issues
- Added Special skill mods.
- Updated Tumble skills.
- Objects and Equipment
- Fixed Flame Thrower, Acid Rifle , Lightning Cannon.
- Fixed Weapon damage types.
- Added Commando Heavy Weapons.
- Fixed Heavy Weapon EXP bug.
- Fixed Starter weapon certifications.
- Added BlueFrogs to Coronet Cantina and Starport
__________________
Max
Communications Director (On Leave)
www.swgemu.com | max@swgemu.com
SWGEmu is a non-profit, open source community project.
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