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Bi-Weekly Updates Bi-Weekly Updates are SWGEmu's cornerstone updates, posted every two weeks.

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  #1  
Old 01-02-2009, 05:09 AM
Relentless Relentless is offline
 
Join Date: May 2007
Location: USA
Posts: 232
VERY good info!! Looking forward to 09!
  #2  
Old 01-02-2009, 09:38 AM
Farmer_John Farmer_John is offline
Inactive Developer
 
Join Date: May 2007
Posts: 134
Hi Community !

Sorry for the delay, i didn’t made it in time over the festive days.

I apologize in advance for following wording, I am not native english.



My story:

I came to SWGEmu a long time ago already but I was mainly a lurker, reader.

I tried the SVN then and got more involved into the project and code.

The main reason for me to join the dev team was the fact, that I thought some basic but important mechanisms still missing in the code and its time to help and implement them because they will be the base for many stuff coming ahead, codewise.

I am a roleplayer, so my focus is mainly on stuff like structures, guilds, storage and the “little” things making the game feel alive.

I am not a c++ coder since ever, i come from other object orientated languages, so most time I code Stuff will give Oru and TA a hard time figuring deadlocks etc



What I did so far:

Guilds
Item storage
Loot manager / tables
Much CSR commands and admin stuff
Database stuff



What I want to do next:

As soon as the currently ongoing housing/structure code is on the SVN, I want to start with player citys, mayor stuff, election etc etc etc.

First priority atm is redesigning a lot of code that has been in Core3 forever but needs rethinking due to the « fine tuning » stuff we are doing now, figuring out that some older underlying mechanisms need redesign.

The latter is by no way a task for one person, the whole dev team will focus on this shortly.



What else’s left to say?

SWGEmu is a huge thing. Its not a simple “emulator”, it is a substitute for something simply not existing anymore which was by far the uber-most complicated and most function-rich game in the world, i think noone doubt that (except from EVE maybe).

The developers here are not rebuilding something they can lookup on monitor #2 if they get stuck, most stuff has to be build out of mind, mostly with the great help of the community.

Complex mechanisms, complicated code, cross checks and a lot more with the concentration on efficience and stability is really something, most professional game studios are scared off – not rarely even failing a big time – we all know these games falling in that category.

A major thought with SWGEmu for me is, that is is no question WHEN we will play pre-CU again, rather think of HOW we will play it again:

Stable, efficient and with a lot of tools, fun and success - This is the mission of SWGEmu.


Sloppy, fast pushed out games are by far enough out there.



Someday I want to read in a gaming magazine something like:

“This is the story of SWGEmu - A story of what million dollar studios didn’t’ archieve but a small bunch of hobby coders did –turning the gaming world upside down”



With that in mind:
Happy new year !








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  #3  
Old 01-02-2009, 10:50 AM
Otet Tiswi Otet Tiswi is offline
 
Join Date: Nov 2008
Location: Indiana, USA
Posts: 79
Quote:
Originally Posted by Farmer_John View Post

A major thought with SWGEmu for me is, that is is no question WHEN we will play pre-CU again, rather think of HOW we will play it again:

Stable, efficient and with a lot of tools, fun and success - This is the mission of SWGEmu.


Sloppy, fast pushed out games are by far enough out there.



Someday I want to read in a gaming magazine something like:

“This is the story of SWGEmu - A story of what million dollar studios didn’t’ archieve but a small bunch of hobby coders did –turning the gaming world upside down”



With that in mind:
Happy new year !










Amen!
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  #4  
Old 01-02-2009, 12:41 PM
Sytner's Avatar
Sytner Sytner is offline
Developer
 
Join Date: Dec 2006
Location: England
Posts: 83
Updated with the Taanab Teaser, took a little longer than expected due to some encoding issues last night. It turned out a little short but I'll be doing another one soon showing considerably more. There's also a DivX version here but I recommend going for the h264 one - if you're not sure how to play it, try using VLC.
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My Pre-CU Resource

Last edited by Sytner; 01-02-2009 at 12:45 PM.
  #5  
Old 01-02-2009, 01:14 PM
Valkyra Valkyra is offline
 
Join Date: May 2008
Location: Virginia
Posts: 1,664
Quote:
Originally Posted by Sytner View Post
Updated with the Taanab Teaser, took a little longer than expected due to some encoding issues last night. It turned out a little short but I'll be doing another one soon showing considerably more. There's also a DivX version here but I recommend going for the h264 one - if you're not sure how to play it, try using VLC.
Nice job Synter, just finished watching the MKV version. Nice!

I'll have to compete with Chandrila
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  #6  
Old 01-02-2009, 04:01 PM
xavjer xavjer is offline
 
Join Date: Apr 2007
Location: Where I live
Posts: 272
Quote:
Originally Posted by Sytner View Post
Updated with the Taanab Teaser, took a little longer than expected due to some encoding issues last night. It turned out a little short but I'll be doing another one soon showing considerably more. There's also a DivX version here but I recommend going for the h264 one - if you're not sure how to play it, try using VLC.
Great work

Industrialist trainer?
  #7  
Old 01-05-2009, 04:52 PM
Metron Besk Metron Besk is offline
 
Join Date: Dec 2006
Posts: 16
Quote:
Originally Posted by xavjer View Post
Great work

Industrialist trainer?
Ok... Story time...

Way back in Beta I, there was a profession labled "Miner". It sat above the "Mining" branch in Artisan. However, the profession was never implemented and the skill tree never released. The reason being that besides mining bonuses, there really wasn't anything to be added with a mining profession. After much outcry, they mentioned that they may replace it with an Industrialist profession. This profession would be focused on mining and manufacturing. However, they ran into the same problem. All this profession would do would get bonuses to factories and mining. No real content. So they scrapped it. This was also around the same time the scrapped "Farming" as a profession. They changed it to Bio Engineer instead. The reason? It sounded more "Star Warsy". Of course, not once is the word "Bio Engineer" ever used, however you hear "Farmer" in the films.

That being said, there was a strange bug early in release that gave some people (myself included) a small amount of Industrialist XP. It was still listed right up to the NGE.
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  #8  
Old 01-05-2009, 07:26 PM
Fedora Fedora is offline
 
Join Date: Dec 2006
Location: Three weeks in every direction
Posts: 1,392
Weird stuff.
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  #9  
Old 01-05-2009, 07:27 PM
Zaff Zaff is offline
 
Join Date: Dec 2006
Location: Dallas
Posts: 87
An amazing year for everyone who loves the game!
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If you haven't read the FAQ, please do. The link is at the top of every page.

If you want to know how to access the test server read the setup guide. Or just download Launchpad Enhanced and let it do the work for you if you already have SWG installed.
  #10  
Old 01-06-2009, 08:17 AM
xavjer xavjer is offline
 
Join Date: Apr 2007
Location: Where I live
Posts: 272
Quote:
Originally Posted by Metron Besk View Post
Ok... Story time...

Way back in Beta I, there was a profession labled "Miner". It sat above the "Mining" branch in Artisan. However, the profession was never implemented and the skill tree never released. The reason being that besides mining bonuses, there really wasn't anything to be added with a mining profession. After much outcry, they mentioned that they may replace it with an Industrialist profession. This profession would be focused on mining and manufacturing. However, they ran into the same problem. All this profession would do would get bonuses to factories and mining. No real content. So they scrapped it. This was also around the same time the scrapped "Farming" as a profession. They changed it to Bio Engineer instead. The reason? It sounded more "Star Warsy". Of course, not once is the word "Bio Engineer" ever used, however you hear "Farmer" in the films.

That being said, there was a strange bug early in release that gave some people (myself included) a small amount of Industrialist XP. It was still listed right up to the NGE.
Interesting, thx for the info
  #11  
Old 01-03-2009, 09:04 AM
Kabros Kabros is offline
 
Join Date: Dec 2006
Posts: 19
Quote:
Originally Posted by Sytner View Post
Updated with the Taanab Teaser, took a little longer than expected due to some encoding issues last night. It turned out a little short but I'll be doing another one soon showing considerably more. There's also a DivX version here but I recommend going for the h264 one - if you're not sure how to play it, try using VLC.
woow wht a great video of taanab, cant wait to see it implemented ;-)
  #12  
Old 01-03-2009, 10:10 AM
Sirbeanie Sirbeanie is offline
 
Join Date: Mar 2008
Posts: 9
Force bar:)

Did any1 happen to notice he had a force bar under ham Good looking video m8 very excited to see more
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