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  #1  
Old 09-04-2007, 11:07 AM
heynow heynow is offline
 
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Quote:
Originally Posted by Oru View Post
basically the clustering we making will allow thousands of players (depending on the hardware of course, but wont need tens of thousands of dollar for a real cluster box) to be online at once. this is what no other emulator projects have tried so far as much as i know. actually not even SOE did this to SWG or any other title of theirs yet as the way we will so it's definitely not an easy task.
Just asking a question here, but is this really needed? Do you really expect "thousands" of players to be on at one time...and how are communities going to be able to afford multiple servers? How many servers are in a "cluster"? Hardware has really improved since the release of SWG, and it seemed to work pretty well for the most part back then (except for SOE's blunders, most of which you can fix).

Again, just asking if this step is really necessary?

Thanks...

P.s. I assume this would not be an option, but would communities have the option to run a non-clustered server?

Last edited by heynow; 09-04-2007 at 11:14 AM. Reason: revised
  #2  
Old 09-04-2007, 11:20 AM
Oru Oru is offline
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Quote:
Originally Posted by heynow View Post
Just asking a question here, but is this really needed? Do you really expect "thousands" of players to be on at one time...and how are communities going to be able to afford multiple servers? How many servers are in a "cluster"? Hardware has really improved since the release of SWG, and it seemed to work pretty well for the most part back then (except for SOE's blunders, most of which you can fix).

Again, just asking if this step is really necessary?

Thanks...
of course there will be thousands of players online, we would like to have pretty big servers cause without that pre-cu worths nothing. why we are doing it this way is because if we wanted to make the SOE version of clustering the hosts would need heaps of more servers cause the world was assigned staticaly. btw that was the reason the server died then when there were 100+ players next to each other.

yes the hardware improved a lot but even if you assigned 1 big as quad-core box to 1 planet there would still be a definite cap for players and no dynamic processing is allowed then.

i would say to achieve SOE's standard of 3000 players online would need 10-15 middle line servers
  #3  
Old 09-04-2007, 11:24 AM
Oru Oru is offline
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oh forgot to mention that we dont have to fully finish clustering for a playable version, the advantage of our system will allow it to run on only 1 box. so its good cause we will be able to give you pre-cu a bit earlier and we can still make it big sometimes later
  #4  
Old 09-04-2007, 04:27 PM
Serpentkaa Serpentkaa is offline
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Quote:
Originally Posted by Oru View Post
oh forgot to mention that we dont have to fully finish clustering for a playable version, the advantage of our system will allow it to run on only 1 box. so its good cause we will be able to give you pre-cu a bit earlier and we can still make it big sometimes later
Thank you devs for giving the base coding of SWG (probably the wrong term) so much attention. I would rather play a stable game a year from now than a 100 person limited/unstable server 4 months from now. So, I am all for giving clustering some lovin
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  #5  
Old 09-04-2007, 11:49 AM
Kelanos Kelanos is offline
 
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Quote:
Originally Posted by Oru View Post
of course there will be thousands of players online, we would like to have pretty big servers cause without that pre-cu worths nothing. why we are doing it this way is because if we wanted to make the SOE version of clustering the hosts would need heaps of more servers cause the world was assigned staticaly. btw that was the reason the server died then when there were 100+ players next to each other.

yes the hardware improved a lot but even if you assigned 1 big as quad-core box to 1 planet there would still be a definite cap for players and no dynamic processing is allowed then.

i would say to achieve SOE's standard of 3000 players online would need 10-15 middle line servers
This is all confusing to me, but are you saying for the game to be fully functional pre-cu you'll need 10-15 servers in 'clustering' mode?
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  #6  
Old 09-04-2007, 12:17 PM
Winterbane Winterbane is offline
 
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no, he's saying to run a server as stable as SOE's that's about how many you'd need, if you wanted to be able to have 3000 characters running around at the same time, or you could have 200 or so characters running stably on 1 middle line server


clustering = ability to spread the the workload of the server over several servers instead of one.

several servers = more stability & higher player cap

though from what I've seen with the player cap on the wow emu, they can turn it up as high as they want, but the server will crash and have to be restarted every hour or so if it's set too high
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  #7  
Old 09-04-2007, 02:16 PM
Oru Oru is offline
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yes, one single good server can hold around 300ish players at once, a very good can do 500 or so. that's why we really need to think on a larger scale
  #8  
Old 09-04-2007, 03:08 PM
Vrej Vrej is offline
 
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That is awesome news from Oru.

People may think that the clustering system is getting too much love, but don't worry because it is necessary for the long-life of the Emu. This is no dog and pony show where they just slap some code together and emulate the function of the SOE servers. They are taking it a step above to make it more cost effective while also being more effective in terms of player caps.

Everyone benefits from clustering, not just server admins. More people = a larger community and hence more people to interact with. And if the Emu team does decide to keep the binaries and host their own server they are going to need the highest player cap they can get when all the server communities converge on an official SWGEmu server. But if they decide to release the binaries other people it means that people who can host a server will not really be limited on the amount of people they can host, unlike on ****ty WoW private servers.

Thanks for the updates Oru, it is much appreciated.
  #9  
Old 09-04-2007, 03:25 PM
heynow heynow is offline
 
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Quote:
Originally Posted by Vrej View Post
But if they decide to release the binaries other people it means that people who can host a server will not really be limited on the amount of people they can host
From what i have read, they are keeping the binaries, but releasing the exe's for other servers to use. I could be wrong, but this is how i understand it.
  #10  
Old 09-04-2007, 03:22 PM
heynow heynow is offline
 
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Quote:
Originally Posted by Oru View Post
yes, one single good server can hold around 300ish players at once, a very good can do 500 or so. that's why we really need to think on a larger scale
Oru, thank you for answering my questions earlier...i appreciate it.

It's good to know that you can go from just 1 server on up if you wished, depending on the player base.

Looking forward to it...

Thanks!
  #11  
Old 09-04-2007, 03:27 PM
klendithu1 klendithu1 is offline
 
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Quote:
Originally Posted by heynow View Post
Again, just asking if this step is really necessary?

Thanks...

P.s. I assume this would not be an option, but would communities have the option to run a non-clustered server?

HEY NOW!

I'm sorry, I... couldn't help it.
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