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Bi-Weekly Updates Bi-Weekly Updates are SWGEmu's cornerstone updates, posted every two weeks. |
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#106
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Yea im sure that once all is complete and the rest of the "in-active" emu community knows of it, it'll be like wild fire.
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#107
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#108
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good update.
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#109
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Very nice, I was awaiting something like this for a while... I am very curious as to how a well run mmo server is made, ^^ and this definatly peeks my interest, my favorite game code available to look at makes me wana post a link on all my projects to this site!
which I may actually do.... depending on how much I learn from looking at the code (when I get around to looking at the code that is) |
#110
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Going open source in the next day or so does not mean that you wil be able to start playing around for fun. We will impose a connection limit of 5 to ensure this doesnt turn out to be a mess like core1. We will lift the connection limit once we hit the 1.0 release. The connection limit will drive more focus to getting the crtical features taken care of. Aproved patches will be tested on the tc which will expose the new patches to a reasonable amount of persistant connections
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#111
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>>> Lowca Ownz <<< Toons: Gulkia (lowca), Enderr (lowca), Bank' (bloodfin) Swgemu video: http://www.youtube.com/watch?v=zIJgOHsJA3o & Classic Swg vid Need help connecting to the swgemu test center? Click Here |
#112
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#113
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pleasing
Bloody nice !!!
keep it up ..... we are all counting on you |
#114
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Star Wars fans |
#115
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#116
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indeed.
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Just shoot in, turn off, drop out, drop in, switch off, switch on, and explode.
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#117
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I agree with a few other posters here. We need to find a way for non-coders to start helping out with this project. Many of us are avid SWG fanatics who have little or no experience with coding. Me for example: I learned basic C-scripting (not C++), so I can understand some code, but can't write anything useful for the game.
While the coders are the backbone of the game, they are not the only ingredient needed. There needs to be a submission process for non-coders to submit draft missions, quests, and ideas in a useful way to the coders who can make them a reality. |
#118
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We shouldn't even be thinking about that stuff until we get the game done
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#119
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I understand that the game has to be completed before these features are implemented. That is a no-brainer. However, one of the problems with the community "losing interest" is that the majority of us feel there is nothing we can help with. What is the harm in setting up a way to accept organized and detailed ideas that will make adding content to the project faster after completion? Sorry I didn't specify that to begin with. I am not proposing adding content to the game right now. The way non-coders are treated is part of the EMU's problem. Many of us played SWG since launch, and we have a great concept of the purpose and functions of the game. We simply feel locked out of this project for not being avid coders. |
#120
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wootzorleetnessown
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