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  #1246  
Old 11-02-2008, 06:57 PM
irregular irregular is offline
 
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nice we're narrowing down that list pretty steadily now
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  #1247  
Old 11-08-2008, 10:23 PM
Joekak Joekak is offline
 
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Posts: 131
umm... Commando progress?
  #1248  
Old 11-11-2008, 02:50 PM
tippythop tippythop is offline
 
Join Date: Nov 2008
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Man people with no patience>.> ppl saying "whats going on theres been no new things" ppl im sure there working on the coding i mean they don't have to give a 24/7 update >.> give them time. YA I know this emu has been out A LONGGG time but seriously they want the emu perfected to be just like pre-cu seen ppl asking bout harvesters and houses that arent really important atm. Just like they always say just keep on getting on the TC and checking things out and im sure you have other games to play to >.>. And trust me I can tell there getting close to working on housing actually last i heard they have housing working its just they've been trying SOOOO hard to find Object Dropping so basically right now ud have a bare house >.>. Also im not sure about harvesters yet it would be nice to have them in but we'll have to wait hehe. It might be a longggg while before they finally figure out object placement. Ive actually been working on this myself on my core3 server trying to figure out object placement and its a ***** >.>

Last edited by tippythop; 11-11-2008 at 02:53 PM.
  #1249  
Old 11-11-2008, 03:48 PM
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Max Max is offline
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This emu has made increadibly fast progress for a small team / opensource project. The original SWG wasn't even in Pre-Alpha 2 years after they started R+D. We've smashed that in record time. Now we aproach a proper beta 3 years after development commenced....

By the way Farmer_John and TheAnswer worked for over 10 hours the other day on Object Dropping and container handling and we are very happy to report that they made significant progress. Housing is working extremely well, besides not having any objects just yet, and harvesters also work marvelously.
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  #1250  
Old 11-11-2008, 04:03 PM
KroniK KroniK is offline
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Im simply astounded by the quickness and the amount of work that has been done in just the time I joined in January. I would rather the people working on this project take their time and have a perfect emu then hurry though something and it not work properly.
Thats awesome Farmer_John and TheAnswer, can't wait to have it on the emu for everyone.
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  #1251  
Old 11-11-2008, 09:19 PM
Joekak Joekak is offline
 
Join Date: Dec 2006
Posts: 131
Im equally impressed, but would just like a 1-5 on the commando progress, it seems to be th only profession missing from the list, unless I missed something
  #1252  
Old 11-12-2008, 12:59 AM
Araiti Araiti is offline
 
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Quote:
Originally Posted by bpgilly View Post
keep it up :-)
Wait we're still talking about swgemu right?
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I had tears of joy when I first logged on; it was like someone had taken pictures of my dreams and made a game from them. The detail, the graphics, and the sounds were unbelievable. And quickly, with help from new friends I had made, I figured out how to play. Some have said, and still say today, the learning curve was too steep for SWG." ~Chris Bronwell, CBS News, 2005
  #1253  
Old 11-12-2008, 01:12 AM
Ekaika Ekaika is offline
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Quote:
Originally Posted by Joekak View Post
umm... Commando progress?
Quote:
Originally Posted by Joekak View Post
Im equally impressed, but would just like a 1-5 on the commando progress, it seems to be th only profession missing from the list, unless I missed something
Alphabetized for better viewing

Last edited by Ekaika; 11-12-2008 at 01:16 AM.
  #1254  
Old 11-12-2008, 03:27 AM
tippythop tippythop is offline
 
Join Date: Nov 2008
Posts: 118
Ahh so they did figure out object dropping? Seems like you were saying you just didnt have any object ids or w/e to put in if thats the case then sweet though
  #1255  
Old 11-12-2008, 11:43 AM
Joekak Joekak is offline
 
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Quote:
Originally Posted by ekaika forge View Post
Alphabetized for better viewing
Had to PM via MSN last night to get it added

MSN on a ps3 sucks.
  #1256  
Old 11-12-2008, 01:31 PM
Valmin Valmin is offline
 
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This will be so great when it is all done.. I know it will be better than SOEs version
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  #1257  
Old 11-12-2008, 06:52 PM
Araiti Araiti is offline
 
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Quote:
Originally Posted by Valmin View Post
I know it will be better than SOEs version
How long did it take you to figure that one out?
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  #1258  
Old 11-12-2008, 06:58 PM
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Kaigeos Kaigeos is offline
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Quote:
Originally Posted by Valmin View Post
This will be so great when it is all done.. I know it will be better than SOEs version
It's all ready better than SOEs..
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  #1259  
Old 11-12-2008, 11:08 PM
Ozas Darkdust Ozas Darkdust is offline
 
Join Date: Dec 2006
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Hey, don't be hatin' on SOE's pre-cu. That thing is the reason we're still going strong.
  #1260  
Old 11-13-2008, 06:57 AM
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Kaigeos Kaigeos is offline
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Quote:
Originally Posted by Ozas Darkdust View Post
Hey, don't be hatin' on SOE's pre-cu. That thing is the reason we're still going strong.
I don't know where you read anyone is hating SOE's pre-cu.. I'm comparing to thier current state, if they hadn't ruined the game there would have been no need for this project.
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