#1246
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nice we're narrowing down that list pretty steadily now
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<Irregular> lol how do u do that <Duran> hacks <Irregular> honestly lol, i need to be able to defend myself -> -Duran- hi -> -Duran- hahahaha -> -Duran- lolz <Duran> who the **** told him how to notice? Lurking since Nov 06!!! |
#1247
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umm... Commando progress?
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#1248
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Man people with no patience>.> ppl saying "whats going on theres been no new things" ppl im sure there working on the coding i mean they don't have to give a 24/7 update >.> give them time. YA I know this emu has been out A LONGGG time but seriously they want the emu perfected to be just like pre-cu seen ppl asking bout harvesters and houses that arent really important atm. Just like they always say just keep on getting on the TC and checking things out and im sure you have other games to play to >.>. And trust me I can tell there getting close to working on housing actually last i heard they have housing working its just they've been trying SOOOO hard to find Object Dropping so basically right now ud have a bare house >.>. Also im not sure about harvesters yet it would be nice to have them in but we'll have to wait hehe. It might be a longggg while before they finally figure out object placement. Ive actually been working on this myself on my core3 server trying to figure out object placement and its a ***** >.>
Last edited by tippythop; 11-11-2008 at 02:53 PM. |
#1249
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This emu has made increadibly fast progress for a small team / opensource project. The original SWG wasn't even in Pre-Alpha 2 years after they started R+D. We've smashed that in record time. Now we aproach a proper beta 3 years after development commenced....
By the way Farmer_John and TheAnswer worked for over 10 hours the other day on Object Dropping and container handling and we are very happy to report that they made significant progress. Housing is working extremely well, besides not having any objects just yet, and harvesters also work marvelously.
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Max Communications Director (On Leave) www.swgemu.com | max@swgemu.com SWGEmu is a non-profit, open source community project. |
#1250
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Im simply astounded by the quickness and the amount of work that has been done in just the time I joined in January. I would rather the people working on this project take their time and have a perfect emu then hurry though something and it not work properly.
Thats awesome Farmer_John and TheAnswer, can't wait to have it on the emu for everyone.
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Helpful Links of SWGEmu!!
Retired Moderator - Currently on Leave SWGEmu is a non-profit, open source community project. |
#1251
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Im equally impressed, but would just like a 1-5 on the commando progress, it seems to be th only profession missing from the list, unless I missed something
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#1252
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I had tears of joy when I first logged on; it was like someone had taken pictures of my dreams and made a game from them. The detail, the graphics, and the sounds were unbelievable. And quickly, with help from new friends I had made, I figured out how to play. Some have said, and still say today, the learning curve was too steep for SWG." ~Chris Bronwell, CBS News, 2005 |
#1253
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Alphabetized for better viewing
Last edited by Ekaika; 11-12-2008 at 01:16 AM. |
#1254
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Ahh so they did figure out object dropping? Seems like you were saying you just didnt have any object ids or w/e to put in if thats the case then sweet though
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#1255
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Had to PM via MSN last night to get it added
MSN on a ps3 sucks. |
#1256
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This will be so great when it is all done.. I know it will be better than SOEs version
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Valmin Brinx <TFO> Master Powers Rebel Jedi Avault <TFO> Pistoleer/Smuggler Extraordinaire! Based in Freedom, Talus on the Valcyn server http://www.swgemu.com/forums/showthread.php?t=16588 Gizmo's FRS idea http://swgemuservers.com/precuscrapb...802/index.html Pre-9 Jedi Skills Nirnus on Zune Social |
#1257
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How long did it take you to figure that one out?
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I had tears of joy when I first logged on; it was like someone had taken pictures of my dreams and made a game from them. The detail, the graphics, and the sounds were unbelievable. And quickly, with help from new friends I had made, I figured out how to play. Some have said, and still say today, the learning curve was too steep for SWG." ~Chris Bronwell, CBS News, 2005 |
#1258
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It's all ready better than SOEs..
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| Environment Setup Guide for Ubuntu | kaigeos@swgemu.com | SWGEmu is a non-profit, open source community project. | SWGEmu.com | SWGEmu FAQ | Install SWGEmu | Report Bugs | |
#1259
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Hey, don't be hatin' on SOE's pre-cu. That thing is the reason we're still going strong.
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#1260
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I don't know where you read anyone is hating SOE's pre-cu.. I'm comparing to thier current state, if they hadn't ruined the game there would have been no need for this project.
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| Environment Setup Guide for Ubuntu | kaigeos@swgemu.com | SWGEmu is a non-profit, open source community project. | SWGEmu.com | SWGEmu FAQ | Install SWGEmu | Report Bugs | |
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