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Community News Archives Archives of the CSA forum. |
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#1
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I'm not really sure whats to get excited about.
1 heavily populated server with massive lag for any non US players and 10's of sparesely populated servers, that will die off rather quickly. Monopolies are never a good idea for the consumer (end-user/us) they are always great for the people running them. SWGEMU now have a very captive audience and will draw any new players instantly. They have effectively killed off any of the other servers, some of which are better able to host a server. Most of you wont care because you've been blowing sunshine up SWGEMU's arse for so long, but a lot of people have put a great deal of effort into preparing a dedicated server and that work has been nulified by this announcement. The future doesnt seem so bright. |
#2
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Max Communications Director (On Leave) www.swgemu.com | max@swgemu.com SWGEmu is a non-profit, open source community project. |
#3
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So Max, you have stated that you will play on EuroChim, but as you know words are cheap. Also the method SWGEMU propose to implement to get around the monopoly is for the people running the monopoly to authorise official servers. Independent servers have to go through some sort of screening process and the people running the monopoly (SWGEMU) are the same people to grant that qualification? It still sounds terribly unfair to me. Push come to shove, when someone hears about an Pre-CU emulator and they have a choice between: SunCrusher Euro-Chim TrueGalaxies X server Y server Z server Where do you think 99.9% of people are going to go? And if the other .1% are who decide SC is not for them, they're directed to a choice of other APPROVED SWGEMU servers. Dress it up however you like but its still a monopolistic strategy. The only way to get around this problem is not to host a server at all. If the motives of the SWGEMU team are as honourable as everyone says, then theres nothing to be lost. However, if there is some underlying strategy going on here, then SWGEMU will continue on this path. Last edited by Stinney; 12-29-2008 at 07:31 AM. |
#4
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A monopoly implies there is only one option. In this case there is not. There are infinite.
If a server is large enough to be considered "major", they will be featured on our website and through our community. Everyone else has the option of posting in Server Listings forum and adding their server to the open list on our new website upon launch. Sun Crusher gets no special treatment - it doesn't even get a big orange badge saying "PICK ME! ITS OFFICIAL" on it. Its on the list just like everyone else. To put it plainly, we don't have the ability to support everyone who wants to play. We can't house, neither technically nor practically, 20 000 people on Sun Crusher. Camping the Acklay was hard enough on Live, its simply silly to have twice or three times as many people playing. People are going to be FORCED to play on other servers. If the other servers are going to provide a service which is as good as it looks it will be, I think they'll be struggling to hold everyone, not struggling for players.
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Max Communications Director (On Leave) www.swgemu.com | max@swgemu.com SWGEmu is a non-profit, open source community project. |
#5
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Sounds to me like you dont want a highly populated server... Very strange...
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#6
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Relax and let things play out. I will be enjoying playing Sun Crusher and Nova in the meantime and help in any way I can. |
#7
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dude chil out the code will be released. if you dont like a server join another |
#8
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Regardless, TG and EuroChim have huge communities already(TG has 28,000 forum registrants, EC has 46,000), if their communities are as strong as they boast, they should have no problem maintaining a preCU-ish population. what does SWGEmu have to benefit from a monopoly of players anyway? Even if they attract the majority of players simply because of their reliability and thoroughness (which i'd bet on), its not like they're cheating anybody out of anything. No money is involved, or ever will be (aside from donations to keep the wheels turning). Players will play wherever they feel the best community and reliable staff. Nobody can fault the SWGEmu team for developing a supportive community and amazing staff.
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#9
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There is nothing at all unfair in the developers using the system they have developed from the ground up in whatever manner they see fit. You people who feel entitled to other people's work just kill me. Quote:
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Colonel Tovan Cassidine Master Ranger - Master Rifleman Ahazi Last edited by ronnyquest; 12-31-2008 at 03:31 PM. |
#10
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Server Specs
Does anyone know when the server spec sheet will be coming out? I have a couple servers I am not using and wonder if they meet the requirements.
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#11
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A true benchmark can't be ran to determine server requirements until the product is ready for release. There are still many systems that haven't been designed, so it is still too early to make any accurate judgements on what will be required to host an SWGEmu server. In the end, it will depend on how large of a population you are aiming to support.
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#12
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its there code they can do whatever they want with it, including hosting their own server, which would probably be better in quality then a lot of other people's servers which will eventually turn into "gee i wanna play god today and since i have a private server no one can stop me" kinda games.
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#13
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AAAAAAhahahaha... Funniest thing I've read today. "Unfair". OMG ROFL.
I lost track of the effort for about a year, but a friend made me look at it a few weeks ago. This is looking hawt. Thanks to the dev team. |
#14
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atleast i myself, will be creating and playing characters on multiple servers at start. then decide after while which suits best for my needs / likings. every one will be bit different in one way or other, be it location,community or certain aspects of the game/future plans. i'm sure there is plenty of players atleast for the major servers out there. wouldn't it be better and best for all of us if the different communities could work together with EMU team instead of taking it like competition? we're all in this cause we want pre-cu back.
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mijom@swgemu.com | Helpful links SWGEmu is a non-profit, open source community project. Last edited by mijom; 12-29-2008 at 09:52 AM. |
#15
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