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Developer Chat Logs Once a month, on the second Saturday, at 7PM EST, we will hold an open Developer discussion on IRC. The logs from these chats will be posted here. |
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#1
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DevChat Log - April 11 2009
<cRush> Welcome everyone, to tonight's Developer Open Chat - We ask that you please direct any questions to DevBot by private messaging him in the format ~question Your Questions.
<cRush> Please refrain from asking any questions about ETA, Future Server Ideas, or SunCrusher features. ------------------------------------------------------------------------ Quote:
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<kyle> Suncrusher may address some of the shortcomings of the economy, but that is for another discussion. Quote:
<Ramsey> Milestone tasks cover major systems that need work Quote:
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<kyle> reference to above <kyle> sorry -> http://www.swgpatchnotes.com/update-notes-8-january-04 Quote:
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<cRush> We encourage all testers to please continue documenting the steps required to produce the bug, and try to nail down an exact procedure required. <cRush> Earlier in the week, we were able to patch one instance of the bug, but it seems to have multiple causes, so please keep searching testers! Quote:
<Ramsey> However, <Ramsey> It is something that can be fixed (by using the static object data on the client) later down the road, assuming it doesnt take a huge amount of server resources <Ramsey> No promises, unless you can get SOE to send us the client source Quote:
<kyle> However, crafting will work according to known pre-cu calculations and spreadsheets Quote:
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<Ramsey> But remember, SC and base-core3 are different Quote:
<cRush> I'm putting the finishing touches on my Harvester rewrite tonight. Things are looking good, and the only bug I've found thus far entails multiple operators viewing the resource hopper simultaneously. I will be collecting some more packets later tonight to solve this issue, and hopefully will be rollling this changes out before Monday. Houses will be close following. ------------------------------------------------------------------------ <cRush> That will conclude the Developer Open Chat for tonight. Thank you all for attending and your continued support! Standing together, we can make Pre-CU Star Wars Galaxies once again a reality!
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Max Communications Director (On Leave) www.swgemu.com | max@swgemu.com SWGEmu is a non-profit, open source community project. Last edited by TAfirehawk; 04-12-2009 at 08:01 PM. Reason: fixed quote box |
#2
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Thank you devs for the great job you have done so far and long may it continue!
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#3
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<kyle> Because the armor color change feature was not a feature of pre-cu. It was intended to fix a blunder of SOE and then to be removed 2 weeks later, but they never removed it.
<kyle> reference to above <kyle> sorry -> http://www.swgpatchnotes.com/update-notes-8-january-04 it was in pre-cu, it should be in swgemu... why is this still being debated? everyone knows it was IN pre-cu, feature or no feature. if soe didnt remove it, and it stayed in the game during pub 14.1 and everyone knows this, then what is the problem of us having it? everyone on TC is asking for this. and if this is a gamechanging feature, then fine, but it isnt,its just colors. note from the patch notes 08 january 04. •Armor: Added an option to Composite armor pieces such that players can select the color of their armor. This works around a problem we introduced before the holidays where we inadvertently re-colored all pieces of composite armor. This option will exist only for the next 2 weeks. so they added it in, but never removed it.
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Vengeance is STORM Last edited by Ashur; 04-12-2009 at 09:31 AM. |
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Just like the mini-suits. They were never supposed to be in game, but they were. Are we going to get rid of mini-suits too? Full group payout to a single player running solo missions in a group wasnt supposed to be in game either, but it was - are we going to take that out too? |
#5
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I hate to be a voice of dissent, but I agree with the people above me. You guys (SWGEmu team) say you want a vanilla 14.1 server, and being able to change armor colors was in 14.1, intended or not. Seeing as you're leaving other things in that weren't necessarily meant to be in, I don't understand why so a so trivial yet desired feature is being kept from us.
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IGNs: Shandrise Ihali-Master Tailor/TK Valera Zelayo-Master Rifles/Pikes |
#6
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it makes sense if you consider timeline. Minisuits and solo missions may not have been originally intended - but they were intended at the time of 14.1. Whereas changing armor color was not intended at the time of 14.1, although it may have been intended after that (I guess they changed their minds or whatever).
but that said, I'm not sure what harm there is with leaving this in. I had a jedi and wookiee at the time so I'm not familiar with any specifics, if any.
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Biophilia's SWG PreCU Scrapbook v5.1
The most comprehensive preCU information resource in the galaxy |
#7
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The right to change color armor should really be left to the Master Armorsmith as a perk to his profession.
I'm sure that this feature will end up in a list of "configurable" options for server administrators to choose, but it means that we have to spend time coding both ways. I think it is pretty clear from SOE's own patch notes that they fully intended to remove it after a few weeks. In that same respect, I've been meaning to correct Travel now for a few months, but have had many other things that have taken priority. That doesn't mean that it should necessarily be seen as an intended feature, simply because SOE never got around to removing it? They might have forgotten it was even in. |
#8
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So we wont get Vanilla 14.1 server? I don't understand. Its only Vanilla when its convenient?
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#9
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Biophilia's SWG PreCU Scrapbook v5.1
The most comprehensive preCU information resource in the galaxy |
#10
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TrueGalaxies Game Master |
#11
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Can't wait for the harvester revamp, been messing around with harvesters the past week or so and right now they seem totally random. Thats why theres a mountain of bugs logged against them.
Like the power, i had a harvester this morning with 70 power, put in 250 and the end result was 20 power. Hopefully this revamp knocks harvesters out of the park, it's clear they work but with these issues its like they are more broken than they really are. Also looking forward to the planet wide spawns, right now the world seems sparse, goin into the wilds is just barren, the odd harvester but thats it. Also, only when full spawns are in will we know how taxing the emu is on the server. Btw, one other thing that has been annoying me for a while is the traffic in the sky in cities, i remember tie fighters etc buzzing around and it added another dimension to things with such a small effect. I was wondering if anyone had found the packet for it yet. |
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Harvesters are basically 100% complete, and to my knowledge bug free. I even have the multiple operators (people viewing the operate machinery panel) list working flawlessly now.
I'm sure there will be a few small bugs that surface when they hit the TC, but nothing like I've heard complaints of. Plus, they will be simple to fix. |
#13
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i agree that armor color changing should be left to the armorsmith. Just cause SoE failed at fixing bugs and some became common place doesn't mean we need to keep it. Look at Theed starport for instance. back in Beta I recall a dev saying that instant travel in Theed was a bug but a low level one that they would fix as launch neared. When the devs failed at getting launch pushed back and rushed things to make the beancounters launch day the bug slipped into live and kinda became the way Theed worked.
I am all for Theed travel taking same wait as all others and Armor being colored only by the armorsmith. and needing a full suit for full benefit at that. every master crafter should be able to color their items and they alone. (with that we want colored furniture)
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#14
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and wind now work right /nudge how about solar and fusions? still good work cRush
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#15
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All harvesters are working, personal, medium, heavy - finishing up generators now. Haven't touched factories. Actually the current implementation will be completely broken when I submit my changes, so factories will be removed for a short period of time, but they will be right after housing. |
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