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Community News Archives Archives of the CSA forum. |
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#46
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Is there any way to attain power at this point in time?
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#47
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Since the harvester code is still not in (and won't return until after the OR iirc), why do you need it?
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#48
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I'm just going through trying everything I can. I can make personal mineral extractors so I was going to see if anything happened once I stuck power and credits in it.
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#49
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Well to my knowledge, while those can be crafted, they do not correctly work. The code was completed, but was removed when the CH code was causing stability problems - this was untimely because the OR was underway... and the code to make extractors/harvesters will remain unimplemented until that project is complete.
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#50
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Harvesters are working on TC now, I just made and dropped one. You just need to manually sample radioactive in order to power it.
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#51
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Nice work voltrox! And wb to SWGEmu btw.
__________________
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#52
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Thanks Volrox, exactly the answer I was looking for.
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#53
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Indeed...harvesters are fine, you can even experiment on them! So drop a couple of mineral harvies on some radio & there ya go
__________________
SWGEmu-craft.com - USE IT! If you are impatiently waiting for the next big update/OR, please READ THIS and be patient! Wonder what it was like to play during preCU? What all the hype around the old game & how the community was? Read Rodd & kiddo tell their epic tales of the game that was, and will be again! ...has been Kiddo'd on the SWGEmu forums |
#54
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The wind power generator I made didn't work, it let me do everything but "Operate Machinery" and then when I redeeded it, it went to BER 0.
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#55
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I had the same issue, can't rebuild redeeded Wind harvester either.
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#56
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Like I said. You can make/place them... but afaik they don't work correctly.
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#57
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Only wind harvies act that way...the rest seem to be operating fine. I don't redeed personal harvies normally, I just destroy them when their usefulness is served
__________________
SWGEmu-craft.com - USE IT! If you are impatiently waiting for the next big update/OR, please READ THIS and be patient! Wonder what it was like to play during preCU? What all the hype around the old game & how the community was? Read Rodd & kiddo tell their epic tales of the game that was, and will be again! ...has been Kiddo'd on the SWGEmu forums |
#58
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Have you been able to pull resources from the hopper, or add power after getting any of these to operate?
My impression of what has changed since Ramsey's announcement is that they fixed a few things with resources/experimentation and the spawns... nothing about the working harvester code that was rolled-back when the CH code forced a rollback. Harvesters should not be "functional" as in useful - unless I've missed some announcement. |
#59
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Quote:
Ground out Artisan 4/4/2/3 manually. Placed 9 harvester, pulling Radioactive (3), Iron (2), Steel, Aluminum, Low Grade Ore & Lubricating Oil. I have been able to add radioactive power, which has been depreciating at the correct rate. I have pulled the resources from the harvesters, and crafted with them. Some oddities I have found: practice mode yields a factory crate of an item. The practice mode-made mineral survey devices I created did not actually work. Also, I crafted a survival knife, but it isn't reccognized when I try to fight one-handed. I crafted a CDEF pistol, and it worked fine.
__________________
SWGEmu-craft.com - USE IT! If you are impatiently waiting for the next big update/OR, please READ THIS and be patient! Wonder what it was like to play during preCU? What all the hype around the old game & how the community was? Read Rodd & kiddo tell their epic tales of the game that was, and will be again! ...has been Kiddo'd on the SWGEmu forums |
#60
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Cool... looks like more was done for the reset than was announced.
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"practice mode yields a factory crate of an item" - Is intended for testing. But the related: "The practice mode-made mineral survey devices I created did not actually work" ... should probably be logged in bug tracker report, since the intended practice mode crates should be yielding working tools. |
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