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  #1  
Old 10-22-2009, 03:43 PM
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Vlada Vlada is offline
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Originally Posted by G'Kar View Post
So what do they do, just restart the server?
And leave the bug that caused it in the code? Any idiot can press restart, point is to get the logs before the restart, find out what caused the deadlock, find a way to fix it, code the fix, update the code with the newly codded fix, then get the server up and running. Maybe i missed a step or two.
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Last edited by Vlada; 10-22-2009 at 03:47 PM.
  #2  
Old 10-22-2009, 04:22 PM
G'Kar G'Kar is offline
 
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Originally Posted by Vlada View Post
And leave the bug that caused it in the code? Any idiot can press restart, point is to get the logs before the restart, find out what caused the deadlock, find a way to fix it, code the fix, update the code with the newly codded fix, then get the server up and running. Maybe i missed a step or two.
Thanks for explaining how it works. Wasen't aware their able to log it and fix the problem. So is it safe to say that after each deadlock, server performance should improve? Cause I gotta say, when the server came up today after last nights deadlock, I had the smoothest gameplay yet. Something musta got fixed.

Keep up the excellent work.
  #3  
Old 10-22-2009, 04:24 PM
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Vlada Vlada is offline
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Originally Posted by G'Kar View Post
Thanks for explaining how it works. Wasen't aware their able to log it and fix the problem. So is it safe to say that after each deadlock, server performance should improve? Cause I gotta say, when the server came up today after last nights deadlock, I had the smoothest gameplay yet. Something musta got fixed.

Keep up the excellent work.
Look at it this way, after every deadlock one or more nasty bugs get fixed. (more or less)
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