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  #1  
Old 02-12-2010, 12:12 PM
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Apex_ Apex_ is offline
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It would've certainly cost more than that estimate for SOE's original development. The estimate doesn't include content costs for artists, sound design and the like. Those are pretty high-dollar items too
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Old 02-13-2010, 09:47 AM
Zaff Zaff is offline
 
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Originally Posted by Apex_ View Post
It would've certainly cost more than that estimate for SOE's original development. The estimate doesn't include content costs for artists, sound design and the like. Those are pretty high-dollar items too
The estimate is based on lines of code which does not take into account how many lines of code are in the client that we have installed on our machines to play it as well. That would probably add a few million to the code only side of any guesstimate of the costs for SOE.

And as far as everyone working on the EMU goes, the 7 million estimate doesn't account for the time for all of the packet analysis. It was a long painful wait before they entered the sandbox. And even more painful waiting for it to be available to the rest of us. But it was well worth it.
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Old 02-15-2010, 01:02 PM
cRush cRush is offline
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Originally Posted by Zaff View Post
The estimate is based on lines of code which does not take into account how many lines of code are in the client that we have installed on our machines to play it as well. That would probably add a few million to the code only side of any guesstimate of the costs for SOE.
The client is no where near a few million lines of code. I'd be surprised if it has more lines than the server to be honest.
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