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  #1  
Old 07-17-2007, 12:37 PM
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Ultyma Ultyma is offline
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Update 07/17/07

Just thought I would post an update for those who don't idle on IRC.

We are currently in the process of implementing the clustering in our core. Which means a slight rewrite of some of the major functions. That is why there haven't been many updates in the last little while. Once that is done, everything else that we've held off on pushing live , like cell movement, will be re-added.

Also I've been doing little things like Tipping, Trades, Fireworks, crafting, and other things

So stay tuned.
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  #2  
Old 07-17-2007, 12:39 PM
Trindris Trindris is offline
 
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Excellent!
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  #3  
Old 07-17-2007, 12:41 PM
matrixiny matrixiny is offline
 
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Well Done!

Good work! A stabler core means a stabler game...and more updates later

Amazing Progress!
  #4  
Old 07-17-2007, 12:42 PM
liberdat liberdat is offline
 
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Great, Thanks for all your hard work guys
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Old 07-17-2007, 12:48 PM
AODTyrant001 AODTyrant001 is offline
 
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I love you
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  #6  
Old 07-17-2007, 12:49 PM
Halifax Halifax is offline
 
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I was wondering why it got so quiet :P Good job guys. I look foward to that slightly smaller text feature :P
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  #7  
Old 07-17-2007, 12:50 PM
ekre ekre is offline
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nice to read
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  #8  
Old 07-17-2007, 12:52 PM
Ashur Ashur is offline
 
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good to hear
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  #9  
Old 07-17-2007, 12:57 PM
mandolorianoutcast mandolorianoutcast is offline
 
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Hell yeah! Awesome job guys!
  #10  
Old 07-17-2007, 12:57 PM
Serifin Serifin is offline
 
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Freaking awesome, great to hear!
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  #11  
Old 07-17-2007, 01:02 PM
CaloNord CaloNord is offline
 
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Sorry, but what exactly is clustering in the core?
  #12  
Old 07-17-2007, 01:06 PM
Tomarru Tomarru is offline
 
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Clustering is the ability to have multiple machines for a single "server."
The game world will be essentially split so one machine runs one portion of the game and another runs another portion.
For example you could split it that a machine runs 4 worlds and another machine runs the rest. Then of course a separate login server etc.

Very complex code as you have to keep track of when people jump between machines and then any chat has to be sent between those machines etc.

Essentially it provides a scaling mechanism so the more money you throw at servers the mroe people you can support.
  #13  
Old 07-17-2007, 01:09 PM
WanderNeko WanderNeko is offline
 
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Hooray! Stability is cool! SWGEmu is about the coolest thing I've seen in a long time, keep up the amazing work.
  #14  
Old 07-17-2007, 01:09 PM
matriX matriX is offline
 
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Location: NYC
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Very nice guys, keep up the hard work!

I still cant believe I made 2nd page.

PS: Spider pig is my new favorite super hero.
  #15  
Old 07-17-2007, 01:15 PM
opoke opoke is offline
 
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Quote:
Originally Posted by Ultyma View Post
Just thought I would post an update for those who don't idle on IRC.

We are currently in the process of implementing the clustering in our core. Which means a slight rewrite of some of the major functions. That is why there haven't been many updates in the last little while. Once that is done, everything else that we've held off on pushing live , like cell movement, will be re-added.

Also I've been doing little things like Tipping, Trades, Fireworks, crafting, and other things

So stay tuned.
That's such a tease- and I love it! Good news, and thanks for letting us all in on what's going down. Keep up the great work, and thanks again so much.
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