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Bi-Weekly Updates Bi-Weekly Updates are SWGEmu's cornerstone updates, posted every two weeks. |
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#136
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I am excited about crafting being wrapped up in the game. I am ready to go back to being a Droid Engineer. I enjoyed making droids, it was alot fun knowing, when you were walking around a city and you saw a player with a droid following him/her, you kinda said to yourself, "Hey self, that might be one of the droids I made for that person." Its a rewarding feeling.
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#137
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wow...haven't checked in on the emu in a long time, things are progressing amazingly. Been broke for a while, but as soon as I've got some spare dough, I'll chip in again...it's crazy that you guys do this all for essentially free.
Anyway, regarding the height mapping issue...I know you requested educated ideas, and this one isn't very much so, but just a thought that popped into my head when reading about it. I know of some games that use a fractal to generate terrain (the Tribes family of FPS's, for example). I assume that SW:G doesn't do this, but to go along those lines, would it be possible to find an equation that describes the terrain sufficiently instead of a huge database of x,y,z coordinates? Probably not, but just figured I'd throw it out there. keep up the great work devs...I can't wait to play Pre-CU! |
#138
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Wow its been a long time since i also looked in on emu, cant wait for this now looks like you ugys have don a hell of a lot.
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#139
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HAHA I love your sig Erif lol
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Its not wise to upset a wookiee
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#140
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Quote:
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#141
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Quote:
Personally I liked having to go out and find a decent spot for a large city. But I would like the land immediately around each building to build up flat like a camp, just not the entire city radius. This should probably be discussed in the Future Server Ideas forum
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Communications Team Manager Former SWG Carbineer Correspondent from pre-CU through the NGE Iebas Feania on Chilastra Master Architect/Carbineer/Creature Handler | SWGEmu FAQ | A Newbie's Guide to SWGEmu! | Launchpad Enhanced | How to be a SWGEmu Beta Tester | Profession Forums | SWGEmu is a non-profit, open source community project. |
#142
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Quote:
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Aldarz Moncal leader of the Combines Glory Guild Rebel, Civilian, and Imperial Guild uniting any and all players to enjoy the game the way it use to be. Combines Glory now recruting Enlist at http://combinesglory.guildlaunch.com...php?gid=111734 |
#143
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No words
really nothing i can say fellas.. i been waiting since nge/bse/forever to play "my game" again... i cant wait thanks ALL of you .
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#144
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Awesome!
I've been sick for almost two weeks and been confined to the bed. Coming back to read this is just . I'm glad I've donated |
#145
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well done guys! brings back some good memories....even just hearing the sounds and the clicks reminds me of the joy I got from crafting...
the crafting system is what really set SWG apart from the other games out there...thank you for doing it justice! Keep up the good work! |
#146
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excellent, however i did notice one thing and i'm not sure if it's there and just hasn't been implemented yet, when you gain ranks in a artisan class you don't neccicarily get the schematics transfered to your data pad... not sure if it just hasn't been handled yet or what?
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#147
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I am really impressed with the progress bein made in the last bit, good job guys.
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#148
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my god i love you guys, in a non sexual way
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#149
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Man ur a bit late arnt ya?
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*If you can't dazzle them with brilliance, riddle them with bullets. *No, I'm not feeling violent, I'm feeling creative with weapons. *I'm not cynical. I'm just experienced. *I am free of all prejudice. I hate everyone equally. -Don't judge a man until you've walked a mile in his shoes. Because then you're a mile away, and you have his shoes. |
#150
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Yeah I haven't been around the project that long, but I read a lot more than I post. These last few months have been really incredible for the emu. It is very exciting.
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