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  #1666  
Old 08-14-2009, 04:15 PM
syfyledgend syfyledgend is offline
 
Join Date: Aug 2009
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Quote:
Originally Posted by Selafane View Post
is there a place that explains what the OR is in detail?
http://www.swgemu.com/?module=News&a...a=7&country=us

there ya go
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  #1667  
Old 08-14-2009, 04:36 PM
Selafane Selafane is offline
 
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lol oh...thanks
  #1668  
Old 08-15-2009, 03:46 PM
wonkehcheetah!1138 wonkehcheetah!1138 is offline
 
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what date should the next update be on. say a date very close plz.
  #1669  
Old 08-15-2009, 03:50 PM
MonJoe MonJoe is offline
 
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Quote:
Originally Posted by wonkehcheetah!1138 View Post
what date should the next update be on. say a date very close plz.
Whenits Readyth, 2009
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  #1670  
Old 08-16-2009, 07:04 PM
shierd shierd is offline
 
Join Date: May 2008
Posts: 60
I hope they get it done no later then august, like it says in there. But Can someone explain the OR in greater detail, I didn't understand it. Will it change the graphics, the interface of the game and stuff? Or what.
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  #1671  
Old 08-16-2009, 07:53 PM
Lobreeze Lobreeze is offline
 
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Quote:
Originally Posted by syfyledgend View Post

Four posts up?

They are streamlining the code.
  #1672  
Old 08-16-2009, 09:00 PM
waofy waofy is offline
 
Join Date: Aug 2008
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Quote:
Originally Posted by shierd View Post
I hope they get it done no later then august, like it says in there. But Can someone explain the OR in greater detail, I didn't understand it. Will it change the graphics, the interface of the game and stuff? Or what.
The OR isn't going to have any observable effect for people who are playing the game (well, hopefully, although I'm guessing there's a chance that it will introduce some bugs). It's about standardising the code in order to help the developers keep track of it. If they didn't do this then new developers would have to spend a lot longer understanding how everything works.

Basically they're avoiding one of the mistakes the original pre-CU developers made which was allowing the code to become overly complicated. The result was that bugs seemed to take months to fix rather than days / weeks (or more commonly they weren't fixed at all) and the addition of new content was also pretty slow. This of course was a large contributing factor in why they chose to go ahead with the CU and NGE.
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  #1673  
Old 08-17-2009, 10:01 AM
Rhotten Rhotten is offline
 
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  #1674  
Old 08-17-2009, 05:10 PM
amphitryon amphitryon is offline
 
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Posts: 274
yes..in short doing the OR now prevents things like a CU or NGE in the future. SWG's orginal code was highly complicated and difficult to modify later on (especially as old devs left and new devs came on board) .

By doing this they make the code easier to deal with, since this is an Open Source project the current devs are taking steps to make sure future devs are able to understand the code, and build on it w/o having to redo all the work that came before.
  #1675  
Old 08-17-2009, 08:23 PM
areonic11 areonic11 is offline
 
Join Date: Jul 2007
Location: Computer Chair
Posts: 22
Just makes it simpler for people that wanna run it themselves really. No harm done, as long as nothings sacrificed for it.
  #1676  
Old 08-18-2009, 05:49 AM
Craigybbz Craigybbz is offline
 
Join Date: Jul 2007
Posts: 225
so how quickly do you think we will get new features after the object restructure is complete such as crafting finished, housing etc ?
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  #1677  
Old 08-18-2009, 09:48 AM
Lobreeze Lobreeze is offline
 
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Location: Vancouver, BC
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Quote:
Originally Posted by Craigybbz View Post
so how quickly do you think we will get new features after the object restructure is complete such as crafting finished, housing etc ?
As soon as they are done!

Last edited by Lobreeze; 08-18-2009 at 03:07 PM.
  #1678  
Old 08-18-2009, 02:48 PM
quadroplex quadroplex is offline
 
Join Date: May 2008
Posts: 38
personally i would love some kind of an update on all this since its been two months with no bi weekly updates or anything really kinda reminding me of soe with the lack of cummunication
  #1679  
Old 08-18-2009, 02:53 PM
KroniK KroniK is offline
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Before they even started the Object Restructure they said all Dev chats, and Bi-Weekly updates would be on hold.
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  #1680  
Old 08-18-2009, 03:04 PM
Audune Audune is offline
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Communication*

And we actually have posted a few minor updates here and there, aka "Current state of affairs" topic and I think there was one other one. Not only that but there was that Jedi update thread "Hokey Religions..." and the future patch that should be coming down the pipe soon... though I know its been on "Soon" for a while, but you have to understand, stuff happens.

They may find a new bug that makes whatever they were trying to put in compleatly useless until they figure it out.

So please, just bear with the project. It is afterall, a huge task
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