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  #166  
Old 10-04-2009, 03:20 AM
Kayliaah Kayliaah is offline
 
Join Date: Jul 2008
Location: Mos Paris
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Quote:
Originally Posted by Spade13 View Post
Mhm.So patient ill have to be.
Quiet and peacefull the way to an working server is.
Thankfull for Kayliaah answering me i am.
Welcome, you are.
The farce... with you... may be.
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Last edited by Kayliaah; 10-04-2009 at 03:24 AM.
  #167  
Old 10-04-2009, 03:26 AM
Lazerbrick Lazerbrick is offline
 
Join Date: Apr 2009
Location: Charlotte, NC
Posts: 272
Quote:
Originally Posted by Kayliaah View Post
Welcome, you are.
The farce... with you... may be.
i see what you did there.
  #168  
Old 10-07-2009, 06:34 PM
cru jodo cru jodo is offline
 
Join Date: Oct 2009
Location: Maryland
Posts: 517
TC cap

I understand and agree with a TC cap. Hell I am happy that in the last few days I have been playing a game I thought was dead and gone forever.

But it is a test center server, which means that the people who are AFK a long long time (I mean 6-12 hours) are holding up spots on the server and not contributing actively to finding bugs.

No offense to people who spend their time to create marcos and camp and gruel in non combat proffesions that aren't as fun. I love sweet composite armor, and I know I would never have it if somebody didn't drudge through mining and crafting.

But this doesn't exactly accomplish the mission of the test center. Of course there may be bugs in crafting, macros, etc..., but if You are away for 12 hours or more, then You will have not much of a chance of spotting them.

And for the record, there are entire camps of mining campers with macros that had been there for at least 12 hours my first day, so I know it is happening.

Once a steady Live server is up, it would be cool to camp and run macros all you want, and I will pay handsomely for composite and a DE10, but until then would't it benifet the devs to bump people who have been away from their console for 6, 12 hours, maybe longer.

In no way am I saying if somebody steps out for a smoke, kick em', or if they are trying out macros kick em', but at a certain point the camping keeps other testers out and doesn't help.
  #169  
Old 10-07-2009, 10:32 PM
Ekaika Ekaika is offline
Retired Community Deputy Director
 
Join Date: Dec 2006
Location: Oahu
Posts: 5,073
Can't force everyone to test. When we passed about 100 people online consistently that fell to the wayside. The testers are testing, and the people who say they're testing and just play will do that too.
  #170  
Old 10-08-2009, 06:12 AM
fixit6 fixit6 is offline
 
Join Date: Jun 2007
Posts: 1,236
No harvies; crafters HAVE to resort to alt samplers. And even then it's a painfully slow process. Head on over to the swg-craft site and look at the schemes of just say WS; incredible variety of resources needed. This is not like other games, the crafting here is complex as heck. To test all the schemes of all proffs, you need a boat load of different resources.

Anyways, even at peak hours it only took me tops 10 minutes to get in. I really don't know what's the problem now.
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Last edited by fixit6; 10-08-2009 at 06:16 AM.
  #171  
Old 10-08-2009, 08:09 AM
Yhor Yhor is offline
 
Join Date: Apr 2009
Location: Triad Citadel, Talus
Posts: 268
You know, I was also one who was saying kill the multi instances just last week, but I'm seriously glad they only killed all but two. They increased the server cap + limited to 2 instances; I haven't had any 'real' wait times since (I've seen much worse on paid game servers).

In all of my support for stopping all the afk samplers, I had forgotten just how time consuming it is to get 10-20 different resources to craft.... and then the crazy time it takes to actually craft. It is manageable with two toons, but I would have really hated myself for supporting only one instance if it had gone that way (having spent ~8 hours or so running around to just grab mats for poisons, then another ~3 hours making them... not even putting a dent in experience).

I guess I'm just trying to thank the "team" for having the foresight to make the right call. Sorry for my rambling...
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  #172  
Old 10-09-2009, 01:27 AM
fixit6 fixit6 is offline
 
Join Date: Jun 2007
Posts: 1,236
Ironic, 8 hours stuck at connecting. Suprises me, usually get in.

Ah well....such is TC.
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  #173  
Old 10-09-2009, 01:41 AM
Dafole Dafole is offline
 
Join Date: Aug 2009
Posts: 227
Quote:
Originally Posted by fixit6 View Post
Ironic, 8 hours stuck at connecting. Suprises me, usually get in.

Ah well....such is TC.
Well something is wrong with TC. Bin lagin preaty much sense event and just gone from bad to worse. It did deadlock onces but fixed it self and rubberbanding and such have bin a huge problem entire night now. It took me 15 minutes to get to cantina in cnet cause of rubberbanding. It keep warping me between SP and cantina lol for 15 minutes.
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  #174  
Old 10-09-2009, 03:10 AM
Ekaika Ekaika is offline
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Join Date: Dec 2006
Location: Oahu
Posts: 5,073
Sounds like anti-speedhack might be back up. Feel free to thank your friends that used it.
  #175  
Old 10-09-2009, 03:46 AM
glaukos glaukos is offline
 
Join Date: Sep 2008
Posts: 6
dang... those rotten stinkers!
  #176  
Old 10-09-2009, 03:51 AM
Merkor Merkor is offline
 
Join Date: Dec 2006
Posts: 97
is tc aktually deadlocked?
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  #177  
Old 10-09-2009, 03:59 AM
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Vlada Vlada is offline
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Quote:
Originally Posted by Merkor View Post
is tc aktually deadlocked?
Its down atm, yes.
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  #178  
Old 10-09-2009, 04:01 AM
Merkor Merkor is offline
 
Join Date: Dec 2006
Posts: 97
Quote:
Originally Posted by Vlada View Post
Its down atm, yes.

ok thanks for the info
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  #179  
Old 10-09-2009, 01:56 PM
Master Chief Master Chief is offline
 
Join Date: Jul 2009
Posts: 305
Quote:
Originally Posted by Merkor View Post
ok thanks for the info
That was 11 hours ago, and here I am, stuck at "connecting to the galaxy."
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  #180  
Old 10-09-2009, 02:06 PM
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Vlada Vlada is offline
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Quote:
Originally Posted by Master Chief View Post
That was 11 hours ago, and here I am, stuck at "connecting to the galaxy."
You know why, server cap.
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