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Bi-Weekly Updates Bi-Weekly Updates are SWGEmu's cornerstone updates, posted every two weeks. |
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#181
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Wouldnt it be possible to change the player limit since it will be located in the code somewhere or is it one of those things where its in "Engine 3" which isn't editable?
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#182
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Very Awesome news!
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#183
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They are limiting the amount of players so they don't have 300 servers pop up and it end up like Core1 all over again. That limit will be changed when there is a finished product..
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#184
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You are missing what I'm asking, I know why there limiting but I'm asking if it is possible to change it because somewhere in the code is where its going to say how many clients it will allow and if its in Core 3 then people can change the cap however Engine 3 isn't going open source and if its in Engine 3 then it can't be changed, I'm asking if the limit code is located in Core 3 or Engine 3
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#185
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Quote:
Quote:
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#186
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I actually thought of this a few days ago too.
I suppose it would be built in Engine 3, I'm sure that actual option will be in Core 3's code too but changing it won't do any good unless it's below 5. I'm sure later the engine 3 code sets the CAP of as many players core 3 is allowed to handle.. but if I were to set core 3's code to allow 6 players I'm sure there will be an error as the binaries launch or it will just ignore the 6th slot I told it to make and keep it at 5. Just my theory.
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Just shoot in, turn off, drop out, drop in, switch off, switch on, and explode.
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#187
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wheels within wheels
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Diomed Former Jedi Guardian of the Intrepid Galaxy "I regret that I failed during the battle of NGE, November 15th, 2005..." |
#188
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Xiox- you simply can't put that into Core3. It requires engine to run, and engine controls the connections. Putting it into core 3 would just.. do nothing.
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#189
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What do you mean the packs and such are "there" but won't be implmented..someone will have to do it? I'm not sure what this means. It sounds like the the code is all ready, but the plan is not to implement it on the Test Server. Please explain. |
#190
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#191
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I wouldn't be too shaken Lorrianna. This news gives you and everyone a greater chance of seeing crafting completed sooner. It may sound like a step back, but it's potentially a great leap forward.
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#192
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QFE
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#193
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Hey, I don't post much (maybe first post even? I'm not sure), but just wanted to say thanks to the devs and all contributors for the ongoing work on this. I played swg back in the day, probably not as hardcore as many here, but I still really enjoyed it and would love to 'have the old SWG back'. Thanks again for all the time and hard work. I think the move to open it up to the public and allow all to help is a good move and probably the only way if this is ever going to get done.
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#194
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Ok I'm tracking now. Thanks for the quick clarification on that. /bow |
#195
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Thanks for the news, the idea sounds well organized and promising. A have a few questions for start:
1. Will opensource developers be able to use Linux environment since the first opensource release? 2. Is UML used for design? If not, what is? 3. Good idea, but why exactly 5? Maybe a limit equal to max size of player group + 1 might be better so we can test some issues connected with groups? Last edited by Richard; 11-27-2007 at 04:35 AM. |
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