SWGEmu Old Forums Archive  

Go Back   SWGEmu Old Forums Archive > Announcements > Community News > Community News Archives

Notices

Community News Archives Archives of the CSA forum.

View Poll Results: Do you support a full wipe of TC:Nova?
yes 603 63.27%
no 350 36.73%
Voters: 953. This poll is closed

Closed Thread
 
Thread Tools Rating: Thread Rating: 5 votes, 3.20 average. Display Modes
  #1  
Old 04-26-2010, 01:05 AM
SIN_Viper SIN_Viper is offline
 
Join Date: Mar 2010
Posts: 1
Thumbs up Nova wipe

I may not want to start over but I like to play on a level playing field. So I vote yes on the wipe and I am fully prepared to rebuild everything all over again.

Bust those Hackers every time.
  #2  
Old 04-26-2010, 01:06 AM
Lamune Lamune is offline
 
Join Date: Jan 2010
Location: Mos Eisley
Posts: 247
Quote:
Originally Posted by SIN_Viper View Post
I may not want to start over but I like to play on a level playing field. So I vote yes on the wipe and I am fully prepared to rebuild everything all over again.

Bust those Hackers every time.
We can always punish the exploiters by deleting their characters. That'll--- oh, wait...
  #3  
Old 04-26-2010, 01:05 AM
tcnighteyes tcnighteyes is offline
 
Join Date: Mar 2010
Posts: 6
i vote no to the wipe till OR is done. If OR has nothing to do with TC then why bother with messing with TC now? Just work on OR thats what is needed. No need imop for wiping TC...
  #4  
Old 04-26-2010, 01:08 AM
Adler1984 Adler1984 is offline
 
Join Date: Mar 2010
Posts: 41
" What we propose changing
* Revising the jedi unlock
* Implementing credit duping fixes
* Implementing item duping fixes
* Better equalizing crafted items and looted item quality
* Fixing bazaar exploits

This would mean that everything would be deleted; characters, accounts, items, etc. We will NOT consider any partial deletes because they would just cause big problems.

Advantages: Duped economy would be reset, jedi would be more of a mystery again.
Disadvantages: Everything done on TC for the last 6 months would be gone. "

Okay, I know I haven't been on TC the longest period of time yet, but I honestly look at this proposal as one that doesn't have much of a point. Aside from changing the Jedi unlock system a bit (which would then nullify everything that everyone's done to late in order to get their Jedi), and POSSIBLY seeing more equality among crafted and looted items (my question would be HOW this would be implemented... would they nerf looted weps or would they actually provide GOOD resources for crafters?) there aren't any tangible benefits to wiping and restarting with the same old code + a couple of tweaks.

Who would this really benefit? As for testing the server, having the large number of items and characters to keep a database of, plus the existing server population would seem to test the server even more than wiping it, and implementing a slight content switch with Jedi (which could be buggy or near impossible to figure out) or an undisclosed means of making the items in game more on par, crafting and looting wise.

I vote No as there are too many variables at this time, and not enough information has been released on the HOWS and WHATS of what would be done in order to make the wipe actually beneficial. I honestly could also see how it could push a lot of people into just stopping playing for awhile or altogether as all the work they put into their characters was toasted just to implement a credit/item dupe fix, tweak Jedi a bit, and possibly make craftable items more equal. Not a HUGE benefit for such a big loss.

I see a lot of posts saying "I vote yes if..." Well what if the "if..." doesn't come to pass? Are there any people who are going to STOP playing if no wipe Pre- OR hits? Are there any people who'll come back if a wipe happens and resets it to zero? If we're wanting to test the server, having as many people playing/running characters, collecting items, placing harvesters, adding inventory, etc... will test the server. It just seems this wipe has WAY too many unknowns that could backfire.

What if the new Jedi system doesn't work right and has to be reverted? What if instead of craftable schems being bugged, harvesters end up being completely useless again? Too many variables when you talk about wiping, then changing the code. As it is now, we all pretty much know the ins and outs of the bugs and problems, and a wipe is counterproductive to that...especially when bugfixes on TC are not even being targeted anymore.

If there was an addition of EXTRA CONTENT to actually TEST, i.e. CH, Houses, Backpacks, etc... in prep for OR, then I'd be all for it... but there's nothing really beneficial to this wipe.

Just my two cents.
__________________
Tempest Server
Vulf Feir- 12 Point Armorsmith-12 Point Artisan
Lycfin Feirfin -12 Point Weaponsmith
Falceon Feir - Pistoleer/BH
Krysan Feir- MDoc/swordsman
Galaxy Harvester- Falceon

Last edited by Adler1984; 04-26-2010 at 01:16 AM.
  #5  
Old 04-26-2010, 01:17 AM
Twiz Twiz is offline
 
Join Date: Jun 2008
Posts: 38
Quote:
Originally Posted by Adler1984 View Post
" What we propose changing
* Revising the jedi unlock
* Implementing credit duping fixes
* Implementing item duping fixes
* Better equalizing crafted items and looted item quality
* Fixing bazaar exploits

This would mean that everything would be deleted; characters, accounts, items, etc. We will NOT consider any partial deletes because they would just cause big problems.

Advantages: Duped economy would be reset, jedi would be more of a mystery again.
Disadvantages: Everything done on TC for the last 6 months would be gone. "

Okay, I know I haven't been on TC the longest period of time yet, but I honestly look at this proposal as one that doesn't have much of a point. Aside from changing the Jedi unlock system a bit (which would then nullify everything that everyone's done to late in order to get their Jedi), and POSSIBLY seeing more equality among crafted and looted items (my question would be HOW this would be implemented... would they nerf looted weps or would they actually provide GOOD resources for crafters?) there aren't any tangible benefits to wiping and restarting with the same old code + a couple of tweaks.

Who would this really benefit? As for testing the server, having the large number of items and characters to keep a database of, plus the existing server population would seem to test the server even more than wiping it, and implementing a slight content switch with Jedi (which could be buggy or near impossible to figure out) or an undisclosed means of making the items in game more on par, crafting and looting wise.

I vote No as there are too many variables at this time, and not enough information has been released on the HOWS and WHATS of what would be done in order to make the wipe actually beneficial. I honestly could also see how it could push a lot of people into just stopping playing for awhile or altogether as all the work they put into their characters was toasted just to implement a credit/item dupe fix, tweak Jedi a bit, and possibly make craftable items more equal. Not a HUGE benefit for such a big loss.

I see a lot of posts saying "I vote yes if..." Well what if the "if..." doesn't come to pass? Are there any people who are going to STOP playing if no wipe Pre- OR hits? Are there any people who'll come back if a wipe happens and resets it to zero? If we're wanting to test the server, having as many people playing/running characters, collecting items, placing harvesters, adding inventory, etc... will test the server. It just seems this wipe has WAY too many unknowns that could backfire.

What if the new Jedi system doesn't work right and has to be reverted? What if instead of craftable schems being bugged, harvesters end up being completely useless again? Too many variables when you talk about wiping, then changing the code. As it is now, we all pretty much know the ins and outs of the bugs and problems, and a wipe is counterproductive to that...especially when bugfixes on TC are not even being targeted anymore.

If there was an addition of EXTRA CONTENT to actually TEST, i.e. CH, Houses, Backpacks, etc... in prep for OR, then I'd be all for it... but there's nothing really beneficial to this wipe.

Just my two cents.
best post in here. thank you
  #6  
Old 04-26-2010, 04:39 AM
Hujskurwyszn Hujskurwyszn is offline
 
Join Date: Feb 2009
Location: Texas
Posts: 30
Quote:
Originally Posted by Adler1984 View Post
" What we propose changing
* Revising the jedi unlock
* Implementing credit duping fixes
* Implementing item duping fixes
* Better equalizing crafted items and looted item quality
* Fixing bazaar exploits

This would mean that everything would be deleted; characters, accounts, items, etc. We will NOT consider any partial deletes because they would just cause big problems.

Advantages: Duped economy would be reset, jedi would be more of a mystery again.
Disadvantages: Everything done on TC for the last 6 months would be gone. "

Okay, I know I haven't been on TC the longest period of time yet, but I honestly look at this proposal as one that doesn't have much of a point. Aside from changing the Jedi unlock system a bit (which would then nullify everything that everyone's done to late in order to get their Jedi), and POSSIBLY seeing more equality among crafted and looted items (my question would be HOW this would be implemented... would they nerf looted weps or would they actually provide GOOD resources for crafters?) there aren't any tangible benefits to wiping and restarting with the same old code + a couple of tweaks.

Who would this really benefit? As for testing the server, having the large number of items and characters to keep a database of, plus the existing server population would seem to test the server even more than wiping it, and implementing a slight content switch with Jedi (which could be buggy or near impossible to figure out) or an undisclosed means of making the items in game more on par, crafting and looting wise.

I vote No as there are too many variables at this time, and not enough information has been released on the HOWS and WHATS of what would be done in order to make the wipe actually beneficial. I honestly could also see how it could push a lot of people into just stopping playing for awhile or altogether as all the work they put into their characters was toasted just to implement a credit/item dupe fix, tweak Jedi a bit, and possibly make craftable items more equal. Not a HUGE benefit for such a big loss.

I see a lot of posts saying "I vote yes if..." Well what if the "if..." doesn't come to pass? Are there any people who are going to STOP playing if no wipe Pre- OR hits? Are there any people who'll come back if a wipe happens and resets it to zero? If we're wanting to test the server, having as many people playing/running characters, collecting items, placing harvesters, adding inventory, etc... will test the server. It just seems this wipe has WAY too many unknowns that could backfire.

What if the new Jedi system doesn't work right and has to be reverted? What if instead of craftable schems being bugged, harvesters end up being completely useless again? Too many variables when you talk about wiping, then changing the code. As it is now, we all pretty much know the ins and outs of the bugs and problems, and a wipe is counterproductive to that...especially when bugfixes on TC are not even being targeted anymore.

If there was an addition of EXTRA CONTENT to actually TEST, i.e. CH, Houses, Backpacks, etc... in prep for OR, then I'd be all for it... but there's nothing really beneficial to this wipe.

Just my two cents.
Better said then I could ever do, too many people are voting yes and then adding tons of caveats into their statements.

IF we are testing new content, IF we are using this wipe to make the OR better, IF we are doing a wipe to shorten the LIVE launch, then I can bite the bullet and agree to a wipe. The only problem is now the revised statement I read is different than the one when I got the in game message, logged in, and then voted on.

But IF all this is doing is resetting us to ZERO for the sake of making some people stop complaining, and does not in effect implement fixes to stop the very behaviors that we are "wiping" for then I think this just takes valuable time and resources away from the OR.

Because of the vague statement I voted no. Now that I see the revised reasons, I ask everyone to step back and rethink their decision.

See you all around in game.
  #7  
Old 04-26-2010, 04:50 AM
Delero Delero is offline
 
Join Date: Apr 2010
Posts: 5
Quote:
Originally Posted by Adler1984 View Post
" What we propose changing
* Revising the jedi unlock
* Implementing credit duping fixes
* Implementing item duping fixes
* Better equalizing crafted items and looted item quality
* Fixing bazaar exploits

This would mean that everything would be deleted; characters, accounts, items, etc. We will NOT consider any partial deletes because they would just cause big problems.

Advantages: Duped economy would be reset, jedi would be more of a mystery again.
Disadvantages: Everything done on TC for the last 6 months would be gone. "

Okay, I know I haven't been on TC the longest period of time yet, but I honestly look at this proposal as one that doesn't have much of a point. Aside from changing the Jedi unlock system a bit (which would then nullify everything that everyone's done to late in order to get their Jedi), and POSSIBLY seeing more equality among crafted and looted items (my question would be HOW this would be implemented... would they nerf looted weps or would they actually provide GOOD resources for crafters?) there aren't any tangible benefits to wiping and restarting with the same old code + a couple of tweaks.

Who would this really benefit? As for testing the server, having the large number of items and characters to keep a database of, plus the existing server population would seem to test the server even more than wiping it, and implementing a slight content switch with Jedi (which could be buggy or near impossible to figure out) or an undisclosed means of making the items in game more on par, crafting and looting wise.

I vote No as there are too many variables at this time, and not enough information has been released on the HOWS and WHATS of what would be done in order to make the wipe actually beneficial. I honestly could also see how it could push a lot of people into just stopping playing for awhile or altogether as all the work they put into their characters was toasted just to implement a credit/item dupe fix, tweak Jedi a bit, and possibly make craftable items more equal. Not a HUGE benefit for such a big loss.

I see a lot of posts saying "I vote yes if..." Well what if the "if..." doesn't come to pass? Are there any people who are going to STOP playing if no wipe Pre- OR hits? Are there any people who'll come back if a wipe happens and resets it to zero? If we're wanting to test the server, having as many people playing/running characters, collecting items, placing harvesters, adding inventory, etc... will test the server. It just seems this wipe has WAY too many unknowns that could backfire.

What if the new Jedi system doesn't work right and has to be reverted? What if instead of craftable schems being bugged, harvesters end up being completely useless again? Too many variables when you talk about wiping, then changing the code. As it is now, we all pretty much know the ins and outs of the bugs and problems, and a wipe is counterproductive to that...especially when bugfixes on TC are not even being targeted anymore.

If there was an addition of EXTRA CONTENT to actually TEST, i.e. CH, Houses, Backpacks, etc... in prep for OR, then I'd be all for it... but there's nothing really beneficial to this wipe.

Just my two cents.
Bump
  #8  
Old 04-26-2010, 01:08 AM
Chaotik Chaotik is offline
 
Join Date: Dec 2008
Posts: 10
We all know the wipe inevitable at this point.. Real question is when are they wiping it..
__________________
IGN: Chaotik, Banksta
  #9  
Old 04-26-2010, 01:09 AM
SomeoneImportant SomeoneImportant is offline
Banned
 
Join Date: Aug 2007
Posts: 80
We need this wipe to remove all the credits that I duped.
  #10  
Old 04-26-2010, 01:11 AM
tippythop tippythop is offline
 
Join Date: Nov 2008
Posts: 118
I say yes to the wipe anything to fix tc. BUT I do agree on Blue Frogs be implemented back in for a couple of months so we could at least get back to where we were :P
  #11  
Old 04-26-2010, 01:16 AM
Satoc Satoc is offline
 
Join Date: Mar 2010
Posts: 4
Wipe them out... All of them.
__________________
Satoc of ATO of Bria
Dead Jedi storage. Enquire within.
  #12  
Old 04-26-2010, 01:16 AM
altkevin altkevin is offline
 
Join Date: Apr 2010
Posts: 14
My 'yes' vote is conditional.
As a vet. Swg player I find it irritating that we have full functioning Jedi, but no droids or buildings, and FAIL extractors. No wearable packs from tailor, no real use for CH, or DE. I say if a wipe will fix or bring about a fix to these CORE professions. I will be on board. If ALL this is about, is to fix in game economy then >NO WAY<
  #13  
Old 04-26-2010, 04:42 AM
Hujskurwyszn Hujskurwyszn is offline
 
Join Date: Feb 2009
Location: Texas
Posts: 30
Quote:
Originally Posted by altkevin View Post
My 'yes' vote is conditional.
As a vet. Swg player I find it irritating that we have full functioning Jedi, but no droids or buildings, and FAIL extractors. No wearable packs from tailor, no real use for CH, or DE. I say if a wipe will fix or bring about a fix to these CORE professions. I will be on board. If ALL this is about, is to fix in game economy then >NO WAY<

I have to be "cautious" here as I respect and deeply appreciate the DEVS and all the hard work they are doing to give us our dream back, but the above post does ring true. This will probably get me flamed like crazy, but if you gave me a choice, and I could only have a choice between the following;

A) Fully Functional Jedi

B) Fully Functional Architect with all the working schematics

Then I would choose B, maybe I am on crack? Flame away!
  #14  
Old 04-26-2010, 05:08 AM
Traxian Traxian is offline
 
Join Date: Apr 2010
Posts: 10
Granted, the codebase is being re-written. Technical aspects of testing on TC:Nova are significantly less important, as they won't apply to the new codebase.

But I think there's some considerable value in seeing if the "core concepts" behind the economy hold steady with as much illegitimate credit and resource removed as possible. The best way to do this would be to wipe it, patch it up, and see if it works.

If the ideas behind a working economy and Jedi system turn out to be flawed, new ideas can be implemented into OR, and ultimately run live in Suncrusher.
  #15  
Old 04-26-2010, 05:14 AM
Traxian Traxian is offline
 
Join Date: Apr 2010
Posts: 10
Well, it's an online game being played by even now hundreds of people. Difficult to predict I would say whether the economic system in game is reasonably resistant to inflation and exploit. Best way to find out it seems, would be to try it in a reasonably non-committal environment such as... TC:Nova.

*Shrug*

It's 5:00 AM here at the moment, you'll have to try to forgive me if my thoughts aren't clear. Of course, I understand if you disagree. I'm not exactly deadset behind this position, just musing.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -4. The time now is 10:44 AM.


Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
All Contents Copyright © 2004-2010, SWGEmu.