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Bi-Weekly Updates Bi-Weekly Updates are SWGEmu's cornerstone updates, posted every two weeks.

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  #196  
Old 11-27-2007, 07:16 AM
Oru Oru is offline
Development Director
ManagerDeveloperAdministrator
 
Join Date: Dec 2006
Posts: 332
Quote:
Originally Posted by Richard View Post
Thanks for the news, the idea sounds well organized and promising. A have a few questions for start:

1. Will opensource developers be able to use Linux environment since the first opensource release?
definitely. it's been compiled against a lot of *nix platforms succesfuly, the only thing we have to do is provide Engine3 libs for all that you guys need.
Quote:
Originally Posted by Richard View Post
2. Is UML used for design? If not, what is?
initally when we designed the server architecture we of course used UML however we really had no time to design all the code since. i was thinking about to run one of the reversing tool on the code though.
Quote:
Originally Posted by Richard View Post
3. Good idea, but why exactly 5? Maybe a limit equal to max size of player group + 1 might be better so we can test some issues connected with groups?
when we need such a large scale test we better do it on the TC
  #197  
Old 11-27-2007, 08:08 AM
badfish badfish is offline
 
Join Date: Jan 2007
Posts: 71
Good work Devs
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Badfish - the once great atk buffer of the Flurry server! Quit game 2 days after CU and tried it a few times since but its rubbish... now waiting for the great SWGemu!!
  #198  
Old 11-27-2007, 12:06 PM
bluth bluth is offline
 
Join Date: May 2007
Posts: 6
could we log in and play

can't get it to work.. is there a server up to try it ?
  #199  
Old 11-27-2007, 12:41 PM
Prestigius Prestigius is offline
 
Join Date: Apr 2007
Location: Atlanta, GA
Posts: 406
Here's an idea. Make a sign-up sheet for people to tell you what they want to work on. For those interested in crafting, they can collaborate. Same with quests, etc. That way you can minimize overlapping or contradictory effort.
  #200  
Old 11-27-2007, 02:06 PM
Theoderean Theoderean is offline
 
Join Date: Jan 2007
Location: England
Posts: 134
richards first post since dec 2006... nice.
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  #201  
Old 11-27-2007, 02:51 PM
Jongo Jongo is offline
 
Join Date: Dec 2006
Posts: 29
Good idea letting the community aid in helping you guys.

Keep up the good work.
  #202  
Old 11-27-2007, 04:12 PM
Dakkide Dakkide is offline
 
Join Date: Jul 2007
Posts: 6
Good News folks. And good luck. Will be nice to see a Real Galaxies return to the community.
Dakkide
  #203  
Old 11-27-2007, 04:30 PM
cable-odinson cable-odinson is offline
 
Join Date: Dec 2006
Posts: 79
Keep it coming SWG-emu team. Cant wait for EMU to rock full fat style !! ..lol
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  #204  
Old 11-27-2007, 05:56 PM
aaronc7 aaronc7 is offline
 
Join Date: Dec 2006
Posts: 2
Quote:
Originally Posted by Prestigius View Post
Here's an idea. Make a sign-up sheet for people to tell you what they want to work on. For those interested in crafting, they can collaborate. Same with quests, etc. That way you can minimize overlapping or contradictory effort.
I was thinking that too. Maybe even start up groups to work on certain areas, rather than everything just starting from scratch and doing everything their own way.
  #205  
Old 11-27-2007, 06:34 PM
bryaniselement bryaniselement is offline
 
Join Date: Dec 2006
Location: lincoln,NE
Posts: 20
Yep good job
  #206  
Old 11-27-2007, 06:56 PM
Faranox Faranox is offline
 
Join Date: Dec 2006
Location: At home.
Posts: 6
Getal Kote

I would like to make a request:

More Mandalorian.

Thank you, and keep up the Great Work!
  #207  
Old 11-27-2007, 09:13 PM
Tolbat Tolbat is offline
Retired Game Master
 
Join Date: Aug 2007
Location: NC
Posts: 539
I really like what you guys are doing here, and I damn sure appreciate it also.

That said I really like the idea of having different DEV teams focus on different things such as crafting, jedi, pvp, quests ect.

The community could also be involved with this by adding Development forums for things that are currently in the works.

Ideas, comments ect could be posted directly to these teams so they can see what the majority wants.

The new devs could also recruit said forum members to help them test what they have worked on.

Not only would this keep intrest alive it would allow everyone to participate, even those that cannot code.

I know we may not be quite to this point in development but eventually we will so setting it up now may be a good idea..

thoughts....
  #208  
Old 11-27-2007, 09:19 PM
pieman888 pieman888 is offline
 
Join Date: Jul 2007
Posts: 128
Quote:
Originally Posted by Tolbat View Post
I really like what you guys are doing here, and I damn sure appreciate it also.

That said I really like the idea of having different DEV teams focus on different things such as crafting, jedi, pvp, quests ect.

The community could also be involved with this by adding Development forums for things that are currently in the works.

Ideas, comments ect could be posted directly to these teams so they can see what the majority wants.

The new devs could also recruit said forum members to help them test what they have worked on.

Not only would this keep intrest alive it would allow everyone to participate, even those that cannot code.

I know we may not be quite to this point in development but eventually we will so setting it up now may be a good idea..

thoughts....

i think that SWG EMU will loose a lot of supporters because of the time that it is taking to complete the emulator, this is a good idea to get people involved but who can they trust and will we just get in their way?
  #209  
Old 11-27-2007, 09:49 PM
Tolbat Tolbat is offline
Retired Game Master
 
Join Date: Aug 2007
Location: NC
Posts: 539
Quote:
Originally Posted by pieman888 View Post
i think that SWG EMU will loose a lot of supporters because of the time that it is taking to complete the emulator, this is a good idea to get people involved but who can they trust and will we just get in their way?
I agree

We would probably get in the way right now but as things progress we could impliment this. At the very least the teams could post what thry are currently working on and if they want suggestions they could ask for suggestions. I think keeping as much in the open as possible at this point is the way to go.

but its just a thought.
  #210  
Old 11-27-2007, 10:10 PM
pieman888 pieman888 is offline
 
Join Date: Jul 2007
Posts: 128
i think the emu needs to be releaced as soon as possible so that when it does get released people will still be interested, we are all talking about how big our servers should be but can we even populate one small server. i think the DEV team needs some help. not that they are not doing a good job, but a slow job. it is quality material and we thank them but will it be worth it?

YES!!!!!
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