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  #1  
Old 05-27-2007, 08:44 AM
Legoklas Legoklas is offline
 
Join Date: Dec 2006
Posts: 367
This have been updated kinda often lately
Those 5s are just getting more and more
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  #2  
Old 05-27-2007, 10:02 AM
goldcrud goldcrud is offline
 
Join Date: Dec 2006
Posts: 631
Quote:
Originally Posted by Wr00m View Post
Seaseme - May 26th - Changed NPC zone in, attack, movement to level 5. Turned Skills to level 5.

/worship

but are there any npc's in tc?

Womg so many things lv 5 :]
Yes their are NPCs in TC last time I checked. Yesterday when I was in TC around the time they were testing their were tons of Stormies that kept respawning. So yes they are in TC not sure if they are still in atm though.
  #3  
Old 05-27-2007, 08:49 AM
paladrad paladrad is offline
 
Join Date: Feb 2007
Posts: 91
keep up all the good work guys.....i really appreciate this
  #4  
Old 05-28-2007, 12:47 AM
AgentBrel AgentBrel is offline
 
Join Date: Feb 2007
Location: El Dorado, CA
Posts: 6
the core 3 server needs to have the jedi skills taken out. my reasoning is that it is beginning to be just like the NGE minus the UI. all i see are glowsticks everywhere and heals going off when they are getting beat down. i am just wondering why you devs would let people be a jedi if your trying to get away from the nge cause as of right now the only proffession being uses is any variation of jedi or jedi heals and a combat. i am all for hybrid characters but in the testing stages it doesnt leave room for us to test the ranged when we get saber thrown and insta ganked by 4 jedi.

FLAME ON all you jedi!

those of you who actually care about testing know i am right so why back the jedi idea up?
  #5  
Old 05-28-2007, 01:02 AM
shmlaurence shmlaurence is offline
 
Join Date: Jan 2007
Posts: 126
Quote:
Originally Posted by AgentBrel View Post
the core 3 server needs to have the jedi skills taken out. my reasoning is that it is beginning to be just like the NGE minus the UI. all i see are glowsticks everywhere and heals going off when they are getting beat down. i am just wondering why you devs would let people be a jedi if your trying to get away from the nge cause as of right now the only proffession being uses is any variation of jedi or jedi heals and a combat. i am all for hybrid characters but in the testing stages it doesnt leave room for us to test the ranged when we get saber thrown and insta ganked by 4 jedi.

FLAME ON all you jedi!

those of you who actually care about testing know i am right so why back the jedi idea up?
this is cause the server is just for testing purpose's only...so they want to make sure everthings working right...you may not like it but the devs and most players do... they will probably take out jedi once all the aspects of jedi are tested and are fixed
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i keep seeing "long live the pre-CU". i say

long live the emu

  #6  
Old 05-28-2007, 01:37 AM
Doodad Doodad is offline
 
Join Date: Apr 2007
Posts: 95
I got to agree on with what Shmlaurence said seems like a good idea to me....
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  #7  
Old 05-28-2007, 09:03 AM
Bullnugget Bullnugget is offline
 
Join Date: May 2007
Location: Florida USA
Posts: 20
Quote:
Originally Posted by AgentBrel View Post
the core 3 server needs to have the jedi skills taken out. my reasoning is that it is beginning to be just like the NGE minus the UI. all i see are glowsticks everywhere and heals going off when they are getting beat down. i am just wondering why you devs would let people be a jedi if your trying to get away from the nge cause as of right now the only proffession being uses is any variation of jedi or jedi heals and a combat. i am all for hybrid characters but in the testing stages it doesnt leave room for us to test the ranged when we get saber thrown and insta ganked by 4 jedi.

FLAME ON all you jedi!

those of you who actually care about testing know i am right so why back the jedi idea up?
From what I understand, jedi are not going to be implemented until several months after the live version of Emu is released. WHy so many jedi??? I think it is because we have a bunch of wanna-be's. I say sure, go for it, but most of the other combat prof's are not being tested as thoroughly as they should be. Remove jedi for the time being and test the rest.
  #8  
Old 05-28-2007, 09:24 AM
Jednou Jednou is offline
 
Join Date: May 2007
Posts: 9
Quote:
Originally Posted by Bullnugget View Post
From what I understand, jedi are not going to be implemented until several months after the live version of Emu is released. WHy so many jedi??? I think it is because we have a bunch of wanna-be's. I say sure, go for it, but most of the other combat prof's are not being tested as thoroughly as they should be. Remove jedi for the time being and test the rest.
That's the man, I like ur idea.
  #9  
Old 05-28-2007, 09:39 AM
zaykodroid zaykodroid is offline
 
Join Date: Feb 2007
Posts: 81
I saw NPCs levels are 5
But where are they? i cant see them on the server
  #10  
Old 05-28-2007, 10:14 AM
Red River Red River is offline
 
Join Date: May 2007
Posts: 224
Quote:
Originally Posted by zaykodroid View Post
I saw NPCs levels are 5
But where are they? i cant see them on the server
npc AI isn't finished yet.. they don't know how to get up. they luck basic behavor, don't have weapons, don't know how to taunt and no combat animantions...
  #11  
Old 05-28-2007, 09:44 AM
fuleng6009 fuleng6009 is offline
 
Join Date: May 2007
Posts: 7
I think people have a point here.
it was maybe a good start to test stuff with all people being Jedi. We had a lot of combat and did stress the server a lot too. But that is over, we have a quite stable core3. Now we have to concentrate on progress. Lets test all the other stuff, which means other combat profs and way much more things. i just come from the server and that is pretty hard to do at the moment.

From a personal standpoint it is even harder. Jedi killed the game for me in the first place (especially being a starter prof with the NGE). So i was very exited when i heard about the emu. Seeing so many Jedi reigns fear in me, that things get screwed again.

At that point i want to thank the Devs for their amaizing work /deepbow
  #12  
Old 05-29-2007, 12:19 AM
The Noh The Noh is offline
 
Join Date: Dec 2006
Posts: 6
Completion Results of Features and Database (Percentile)
SWGEmu Project Status


By Complete, I mean Status of "5," or ready to be implemented on to Core3, or has the ability to be implemented onto Core3. This in no-way reflects how far along we are to a finished product or Beta, but it gives us some sort of light in the dark as to where the SWGEmu team is as far as progress goes.

a. Features

1. Preliminary Features - 87.5% Complete

2. Combat Features - 96.67% Complete

3. Crafting - 60% Complete


4. NPCs - 95% Complete

5. Player Housing, economy and municipalities - 43.33% Complete

6. Galactic Civil War - 30% Complete


7. Jump To Lightspeed - 43.33% Complete
__________________________________________________ _
b. Database
54.29% Complete
__________________________________________________ _

Total a. Features Completion: 65.12%

Total b. Database Completion: 54.29%

Total a. Features and b. Database Completion: 59.7%

Percent to Go: 40.3%

Information Used was with the most recent updates provided.
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  #13  
Old 05-29-2007, 12:21 AM
The Noh The Noh is offline
 
Join Date: Dec 2006
Posts: 6
Quote:
Originally Posted by The Noh View Post
Completion Results of Features and Database (Percentile)
SWGEmu Project Status


By Complete, I mean Status of "5," or ready to be implemented on to Core3, or has the ability to be implemented onto Core3. This in no-way reflects how far along we are to a finished product or Beta, but it gives us some sort of light in the dark as to where the SWGEmu team is as far as progress goes.

a. Features

1. Preliminary Features - 87.5% Complete

2. Combat Features - 96.67% Complete

3. Crafting - 60% Complete


4. NPCs - 95% Complete

5. Player Housing, economy and municipalities - 43.33% Complete

6. Galactic Civil War - 30% Complete


7. Jump To Lightspeed - 43.33% Complete
__________________________________________________ _
b. Database
54.29% Complete
__________________________________________________ _

Total a. Features Completion: 65.12%

Total b. Database Completion: 54.29%

Total a. Features and b. Database Completion: 59.7%

Percent to Go: 40.3%

Information Used was with the most recent updates provided.
I can keep updating this for this thread if it does get added to the original post. Shoot me a PM if it does get added to the original.
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  #14  
Old 05-29-2007, 06:58 AM
Wr00m Wr00m is offline
 
Join Date: Jan 2007
Location: Sweden
Posts: 36
nice. thanks dude

btw how do u know that?
  #15  
Old 05-29-2007, 10:12 AM
Timbab Timbab is offline
 
Join Date: Dec 2006
Location: Berlin, Germany
Posts: 4,312
I'm sure he added the stuff up ( 1,2,3,4,5 status) and pulled the % out of that...
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