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#16
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Sweet thanks for the info. Rubberbanding was becoming a real issue even in non heavily populated areas. Keep up the great work team.
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#17
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Dont think the 1/1 ham bug is fixed just yet, however i find the best workaround is to roll a random ID toon and just put it in the ID tent, next time your 1/1'ed just load up your ID on another instance & sort it out. Not the best resolution i admit but beats scouring theed for an ID.
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#18
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I'll take a million wipes if they'll help fix rubberbanding!
Thanks Max & team!!
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Vroflus & Vro Jr. - Eclipse Rodd Flanders & Nowie - Tarquinas Kiddo's SWG Jedi & PVP Tales Rodd's SWG Pre-CU Tales - Updated 10/5/09 - Entry 70b (Page 65) The Awesome Locations of SWG Thread Pre-CU Guides & Archives Pre-CU Game Guides |
#19
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have tried swgemu after wipe out for a few hours. Seems to me NO LAGS, no errors, everything works fine... Good job!!!
Last edited by Darth Alru; 07-04-2009 at 02:02 PM. |
#20
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Lag seems to be gone...I haven't experienced any rubber-banding...resources & crafting seem to all be very functional...same with novice combat professions.
w00t
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SWGEmu-craft.com - USE IT! If you are impatiently waiting for the next big update/OR, please READ THIS and be patient! Wonder what it was like to play during preCU? What all the hype around the old game & how the community was? Read Rodd & kiddo tell their epic tales of the game that was, and will be again! ...has been Kiddo'd on the SWGEmu forums |
#21
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Awesome news.
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#22
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1/1 health bug still with us. Just get it with my new character after being buffed... BTW I was never killed
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#23
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like never DB'd or never incapped?
Wipe related note: i had only one case of rubberbanding, likely due to me having three SWGEmu connections up at the same time and it moved me back like 1/2 a meter; nothing special.
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Aedi Othera- Master Bio-Engineer of Euro-Farstar the future of math ...has been Kiddo'd on the SWGEmu forums ...has been Super Kiddo'd on the SWGEmu forums “Know thy self, know thy enemy. A thousand battles, a thousand victories.” -Sun Tzu I think I'm a schizophrenic Last edited by Destruction; 07-05-2009 at 06:15 AM. |
#24
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#25
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Quote:
Thank You to the staff for keeping things up and fixing issues! Even the smallest fixes are major steps to final launch!! Thank You all!!!!!!!!!!!!!!!!!!!!!!!! |
#26
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Quote:
Also was doing some experimenting and didnt crash or lose my effort ever. Got a tool up to -2.97. Its not positive, but better than -15 i suppose. LOL. Made some harvesters, but with an extraction rate of 1, I'll just keep sampling. LOL>
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#27
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i have tools that are 8.7... seems to be the highest i can get... even if i get really good experimentation they don't seem to want to go higher.
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#28
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Same here, well its better than -15.
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#29
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Experimentation seems to be working just fine...BER 3 harvies, BER 8 Wind harvies (I know, wind is borked). Only issue I have had is that I made a survival knife, but when I equip it & use it, it still thinks I am unarmed...
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SWGEmu-craft.com - USE IT! If you are impatiently waiting for the next big update/OR, please READ THIS and be patient! Wonder what it was like to play during preCU? What all the hype around the old game & how the community was? Read Rodd & kiddo tell their epic tales of the game that was, and will be again! ...has been Kiddo'd on the SWGEmu forums Last edited by TommyG; 07-05-2009 at 02:21 PM. |
#30
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Wipe = good.
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