|
Bi-Weekly Updates Bi-Weekly Updates are SWGEmu's cornerstone updates, posted every two weeks. |
|
Thread Tools | Rate Thread | Display Modes |
|
#2
|
|||
|
|||
Man I was in last bi weekly! sweet nuf said
__________________
Just a filthy miner I'm on a BOAT! |
#3
|
|||
|
|||
Awesome work
Very exciting /kudos
__________________
Intrepid Refugee Starsider Refugee |
#4
|
|||
|
|||
woot woot
|
#5
|
|||
|
|||
Yet another great update.
__________________
|
#6
|
|||
|
|||
oh ya guys great job keep on keeping on
|
#7
|
|||
|
|||
nice
|
#8
|
|||
|
|||
yup, good indeed. very good.
__________________
|
#9
|
|||
|
|||
Awesome job guys as always!
__________________
Experiance through time-SWG VET-Launch through CU Because every flame wars ends up in a battle of spelling ... [Profanity removed. Please do not try to evade the filter. -PL-] |
#10
|
|||
|
|||
Well done. But wasnt there talk of an ETA to be released on this bi weekly update? It was more of a definition of v1.0, which would have given a ballpark ETA. No word on that?
Last edited by criticalbill; 09-29-2008 at 04:54 AM. Reason: clarity |
#11
|
||||
|
||||
What we hope to achieve is more of a set of criteria of what 1.0 actually is and what core3 will contain by then. Whilst we will let you know what these criteria are, and hence by deduction of what we have already got show what still needs to be done, providing an exact ETA of release will still be impossible. Coding is a practise riddled with setbacks, bugs, conflicts and hold ups. One things may not work with another, and things occur that one cannot expect. I hate to say it, but we may not have an ETA until it is almost upon us.
__________________
Max Communications Director (On Leave) www.swgemu.com | max@swgemu.com SWGEmu is a non-profit, open source community project. |
#12
|
|||
|
|||
Quote:
Ramsey: Something I would like to do is develop a definition of what our "v1.0" release should contain. The v1.0 release will lift the connection limit on the public builds of engine3, and allow others to run their own SWG precu servers however they like. We have stated before that a v1.0 release should be able to support the ground portion of the game, so we'll start with that. Tonight I will create a topic in the staff section of the forums and get to work over the next two weeks in coming up with what we need before v1.0, then share that with you guys in the next BiWeekly. With the definition of what a v1.0 release is, a ballpark ETA for release is more feasible." Just inquiring about the last update on 9/14 where it was said a definition of v1.0 would be made over the last 2 weeks. Whats up with that? I get that coding is wrought with setbacks and bugs and blah blah blah, is defining v1.0 also bug prone? Or did you not know about it and are responding as such? |
#13
|
|||
|
|||
Quote:
__________________
My computer geek score is greater than 100% of all people in the world! How do you compare? Click here to find out! |
#14
|
||||
|
||||
Quote:
__________________
Max Communications Director (On Leave) www.swgemu.com | max@swgemu.com SWGEmu is a non-profit, open source community project. |
#15
|
|||
|
|||
Awesome update and I'm really loving the idea for the quality assurance team . Can't wait to play a bug free Pre-CU.
|
|
|