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Bi-Weekly Updates Bi-Weekly Updates are SWGEmu's cornerstone updates, posted every two weeks.

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  #16  
Old 09-13-2009, 05:34 AM
bahoes bahoes is offline
 
Join Date: Dec 2007
Location: Pittsburgh, Pa
Posts: 27
Great News Im excitied to see the new change good job guys
  #17  
Old 09-13-2009, 05:35 AM
clay4u clay4u is offline
 
Join Date: Oct 2008
Posts: 255
OMG... now i cant sleep!!!!
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  #18  
Old 09-13-2009, 05:38 AM
shokurai shokurai is offline
 
Join Date: Oct 2007
Posts: 93
Quote:
Originally Posted by clay4u View Post
OMG... now i cant sleep!!!!
lol me either , course i mostly blame my GF but wooohoooo
  #19  
Old 09-13-2009, 05:38 AM
bahoes bahoes is offline
 
Join Date: Dec 2007
Location: Pittsburgh, Pa
Posts: 27
Haha im with you CLay
  #20  
Old 09-13-2009, 05:43 AM
Ashur Ashur is offline
 
Join Date: Dec 2006
Location: Norway Larvik
Posts: 2,600
HOLY HELL BATMAN! this is epic.


i like this part tho

""I Feel it too...

What you felt it too? What was it? I dunno, You tell me. I have no idea....""
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Last edited by Ashur; 09-13-2009 at 05:53 AM.
  #21  
Old 09-13-2009, 05:48 AM
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Vlada Vlada is offline
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Join Date: Feb 2007
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Just one question, dunno if i missed it, is CH in?

EDIT:

Another one, will all starting locations be enabled now?
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Last edited by Vlada; 09-13-2009 at 06:10 AM.
  #22  
Old 09-13-2009, 05:50 AM
dominius dominius is offline
 
Join Date: Feb 2009
Location: Portland, OR
Posts: 30
Quote:
Originally Posted by Vlada View Post
Just one question, dunno if i missed it, is CH in?
I wondered that as soon as I saw no vehicles.
  #23  
Old 09-13-2009, 05:56 AM
yellek yellek is offline
 
Join Date: Aug 2008
Location: Tulsa, Oklahoma
Posts: 132
I...Love you guys! No really, I do....
  #24  
Old 09-13-2009, 06:00 AM
Wen Talross Wen Talross is offline
 
Join Date: Jun 2009
Location: Brisbane, Australia
Posts: 237
Great work guys! Epic!

I look forward to creating consumable chef items alas! Making Correlian Ale will be awesome. Can't wait for Friday to play it. So excited! OMG
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  #25  
Old 09-13-2009, 06:05 AM
damondooda damondooda is offline
 
Join Date: Mar 2008
Posts: 256
one of the most revaloutionary updates yet! =D love it.
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  #26  
Old 09-13-2009, 06:24 AM
wookiesniper wookiesniper is offline
 
Join Date: Aug 2007
Location: Portland, OR
Posts: 114
Thanks you for the update, this is fantastic!

FOOD!!!
  #27  
Old 09-13-2009, 06:33 AM
kasharif kasharif is offline
 
Join Date: Apr 2009
Location: Manchester, England
Posts: 39
IT'S BACK
Thanks so much to all the team and great work guys/gals!
I think emu will be buzzing at max capacity for a while
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  #28  
Old 09-13-2009, 07:00 AM
Tolbat Tolbat is offline
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Join Date: Aug 2007
Location: NC
Posts: 539
Thanks for all the hard work everyone, this is a truely epic patch.

... enjoy it everyone
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  #29  
Old 09-13-2009, 07:06 AM
Lubbe Lubbe is offline
 
Join Date: Dec 2006
Location: Norway
Posts: 1,537
This is indeed epic guys
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committed#2643: [added] Creature Handlers can now tame Bio-engineered Jedi.

TG & EC Cooperation
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USA http://www.truegalaxies.com
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They That Are Them.
Guild <Hoods> The Dark Hoods
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'▲ ▲ Triforce.
  #30  
Old 09-13-2009, 07:13 AM
xavjer xavjer is offline
 
Join Date: Apr 2007
Location: Where I live
Posts: 272
Thanks for the info, Max, after your response to the SWGEmu status, I kinda hoped for such an announcement.

Quote:
Originally Posted by Max View Post
Even more exciting, though, is the addition of complete, correct, and fully functional Bounty Hunter missions of both the PvE and Player variety. This addition sees the Bounty Hunter profession working effectively as intended as per Patch 14.1.
Is this the official confirmation of jedi implementation in the game (a test version maybe)?

Please confirm or correct me if I'm wrong.
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