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Bi-Weekly Updates Bi-Weekly Updates are SWGEmu's cornerstone updates, posted every two weeks.

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  #16  
Old 12-17-2007, 10:49 PM
Seaseme Seaseme is offline
Seaseman
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Join Date: Dec 2006
Posts: 857
Quote:
Originally Posted by Red River View Post
nice to see a fellar browncoat in here

awesome work ppl! keep it up.
OOOOH OHHHH me tooo!
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  #17  
Old 12-17-2007, 11:12 PM
Pulsegpg Pulsegpg is offline
 
Join Date: Dec 2006
Posts: 1
Great!

Great work guys i've been following for so long seems like things are truly taking shape.
  #18  
Old 12-18-2007, 12:23 AM
Raghy Raghy is offline
 
Join Date: Jul 2007
Location: sweden, a town 2 miles north of stockholm
Posts: 210
great work everyone, hope this means it will get done way faster
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  #19  
Old 12-18-2007, 12:41 AM
uenako uenako is offline
 
Join Date: Jan 2007
Posts: 113
So far it sounds like it's "best case scenerio" on the decision to open up the code. Great work guys !!
  #20  
Old 12-18-2007, 02:45 AM
Grija Grija is offline
 
Join Date: Dec 2006
Location: EL, MA
Posts: 554
good news, great job as always
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  #21  
Old 12-18-2007, 03:53 AM
onkel onkel is offline
 
Join Date: Apr 2007
Location: Norway
Posts: 42
Awesome progress, great work everyone.

Wish I could help with coding or anything, but since I suck, my contribution will be in the form of cash.
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  #22  
Old 12-18-2007, 04:11 AM
El vado El vado is offline
 
Join Date: Jan 2007
Location: In the land down under
Posts: 76
Sweet life just gets better and better. I wish I could do some coding but oh well.

Thanks anyway everyone!
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  #23  
Old 12-18-2007, 08:59 AM
Dreads Dreads is offline
 
Join Date: Dec 2006
Location: SW6, London - Big up the Blues!
Posts: 301
Well done everyone!
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  #24  
Old 12-18-2007, 12:04 PM
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DavinFelth DavinFelth is offline
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Join Date: Dec 2006
Location: England, UK
Posts: 152
Quote:
Originally Posted by Seaseme View Post
OOOOH OHHHH me tooo!
AND ME!!!!

P.S. Yay for Core3 updates!!!
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  #25  
Old 12-18-2007, 12:25 PM
shoto shoto is offline
 
Join Date: Dec 2006
Posts: 170
Hello SWGemu community, and Developers.

Might I make a suggestion?



While the development of this project continues to make progress, it feels as though we are loosing members. The donations are a direct sign as to the truth of this. While it is great to see a bunch of intelligent people talking about stuff, like Core3 and Heightmaps - I don't think many of us really understand it - and don't care that much.

My suggestion is to give the testers a sense of purpose on the test center. All you'd need to do is simply re-arrange it. Put Ims on one side, rebs on another side, and you're good to go.

Right now it's just a mess, running in the TC and there is nothing to do. How many times can you kill a krayt dragon for nothing? However, placing a Krayt dragon in middle of the Rebs/Imps would give a sense of pride, and purpose.

I'm confident our numbers will rise up.
  #26  
Old 12-18-2007, 12:46 PM
Oru Oru is offline
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Join Date: Dec 2006
Posts: 332
Quote:
Originally Posted by shoto View Post
Hello SWGemu community, and Developers.
Right now it's just a mess, running in the TC and there is nothing to do. How many times can you kill a krayt dragon for nothing? However, placing a Krayt dragon in middle of the Rebs/Imps would give a sense of pride, and purpose.
pretty good idea actually, we can make something like the stormie farm was on corellia. spawn rebel and imperial npcs on two sides of AH and set their patrol points in the middle shouldn't take too long to make it

very basic looting shouldn't take too long to implement as well, have to wait a little though till a more complete item management is done to put a real reason to do it
  #27  
Old 12-18-2007, 01:23 PM
rhyeal rhyeal is offline
 
Join Date: Dec 2006
Posts: 129
Great work to all those guys who have helped over the past week. Especially great work to those amazing members who got packets for Ritter for surveying and sampling

Really, good job to everyone who helped to send in packets, code, or otherwise lend a hand to the Dev team these past two weeks. I know that I will be donating some money once I have it, but until then, I will be lending a hand on the side of packet collecting and dirty work.

For what its worth, I can say that our TC has a more vibrant community right now than the live servers and we are advancing at a very fast pace. I have seen only a bit of what is happening due to my packet collecting, but I can tell you that we have some genius developers and open source coders who are working on this project. If you want to know what is happening and want a reason to donate, just go to the Open Source forum, read it a bit, then check out the wiki. You will realize that things are moving at a very fast pace now.

Keep it up!

Last edited by rhyeal; 12-18-2007 at 02:33 PM.
  #28  
Old 12-18-2007, 01:54 PM
kandah kandah is offline
 
Join Date: Nov 2007
Posts: 10
Great news guys and gals, I just cant wait!!!!
  #29  
Old 12-18-2007, 04:26 PM
Pake Pake is offline
 
Join Date: Dec 2006
Location: Regina, SK, Canada
Posts: 301
Great news, and I am very glad to see how well the community pitches in.
  #30  
Old 12-18-2007, 06:20 PM
shoto shoto is offline
 
Join Date: Dec 2006
Posts: 170
Quote:
Originally Posted by Oru View Post
pretty good idea actually, we can make something like the stormie farm was on corellia. spawn rebel and imperial npcs on two sides of AH and set their patrol points in the middle shouldn't take too long to make it

very basic looting shouldn't take too long to implement as well, have to wait a little though till a more complete item management is done to put a real reason to do it

Thanks Oru.

I'm confident this will bring some attention to us. No body views a bunch of guys talking as progress.

Let's give them something to show them!
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