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Bi-Weekly Updates Bi-Weekly Updates are SWGEmu's cornerstone updates, posted every two weeks. |
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#1
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Great Update, thanks
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Important Links: Launch Pad Enhanced (Easy SWGEmu Setup) How to be a SWGEmu Beta Tester(If your new or confused as to what is needed) Help Save Commando Voice your opinion Tolbat | SWGEmu GM | SWGEmu Quality Assurance Contact me: tolbat@swgemu.com SWGEmu is a non-profit, open source community project. |
#2
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lol pcp but seriously, i love you guys
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#3
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Awesome update devs especially can't wait to see some screen shots of the planet Chandrila .
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#4
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Great update.
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"The object of wÃr is not to die for your country but make the other bÃstard die for his" "MÃy God have mercy upon my enemies, because I won't. - General Patton -* |
#5
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A big welcome to Aslad, the new Pistoleer Representative!
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#6
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Great update guys! Cant wait to see what will come next.
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#7
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Do the members of the Client Development Team lack the skills necessary to push forward the main build of SWG? Or is it that because they cannot contribute to the progression of the emulator that they work on extra content?
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#8
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The client dev team does exactly that, the work on the client. The main dev team works on the server. The client works fine for publish 14.1, so it is kinda a necessity for the client dev team to make additions by the nature of their jobs. It's probably better to phrase your questions in a less demeaning manner when you don't understand the context.
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Kyle (previously mustangcoupe69) Launchpad Enhanced: Making client setup simple <-- This fixes 99% of problems. Use it. Client Setup Guide |
#9
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wow! what great progress!! Great work everyone!
Kruge99.
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Joined SWG July 4, 2003 Can't wait to see the actual birth of SWGEmu My SWGEmu toons: Weaponsmith: Presidents Choice-Kruge Medic: Valesh Kruge |
#10
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Thanks for the updates everyone! As soon as the TC gets back up and running I'll do my best to squash some bugs. Hope more features come in the next few weeks!
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Do you like kittens? |
#11
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Thx for the update
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#12
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Good stuff. Thanks for all the hard work!
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New to the forums? Have questions? http://swgemu.com/forums/showthread.php?t=2553 http://swgemu.com/forums/showthread.php?t=3255 http://swgemu.com/forums/showthread.php?t=212 http://swgemu.com/forums/showthread.php?t=2391 |
#13
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Gentle Highlight!!!
In case somebody stopped reading before the end or missed ekaika's post
*TAfirehawk pulls out his BFH* 4) Closing: As some of you may have noticed, we are spending more and more time fixing bugs through TC feedback. We'll be shifting more focus to simply testing over the next few weeks and go back to old features to make sure everything is working properly. While we will be doing the actual work in code to fix bugs, we really need people making the effort to report them in the first place. Unfortunately, there are players on the TC that do not view the TC as a work environment. The TC isn't meant to play around on - we need your bug reports submitted through the support site (http://swgemu.com/support). All we ask if for more of the community to meet us halfway: we'll do the code, you fill in 5 fields in the support site . PLEASE SUBMIT BUG REPORTS!
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Communications Team Manager Former SWG Carbineer Correspondent from pre-CU through the NGE Iebas Feania on Chilastra Master Architect/Carbineer/Creature Handler | SWGEmu FAQ | A Newbie's Guide to SWGEmu! | Launchpad Enhanced | How to be a SWGEmu Beta Tester | Profession Forums | SWGEmu is a non-profit, open source community project. |
#14
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<333
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SWGEmu Encourges The"Less QQ More Pew Pew"Policy Quote:
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#15
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U are a great developers team
Congratulations for your hard work. |
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