#31
|
|||
|
|||
Quote:
-Never ask for an ETA of when SWGEmu will be done. No one knows and you will only find negative responces. -Never ask for an ETA of when SWGEmu will be done. No one knows and you will only find negative responces." When will SWGEmu be done? I write this knowing no one will read the previous topic so here it is. NO ONE KNOWS. All i can say to you is don't expect to even have all content added till around spring of 2007. Just wait. It will be doen eventually. A wise man once said "hunger is the best spice", however the man then died after getting molested by wild boars." -newbies guide to swgemu: http://swgemu.com/forums/showthread.php?t=212
__________________
Creature Handlers can now tame Bio-engineered Jedi. atom·ic adj; of, relating to, or concerned with atoms. at·om noun; the smallest particle of an element that can exist either alone, or in combination. "If the radiance of a thousand suns were to burst at once into the sky that would be like the splendor of the Mighty One... I am become Death, the Shatterer of Worlds." -J. Robert Oppenheimer Quoting "The Bhagavad Gita" |
#32
|
|||
|
|||
got me hooked on the emu again. Its like crack I WANT MORE!
|
#33
|
|||
|
|||
Great job! Although I'm confused about something...-
Since you guys had less lag on one machine than SOE did on their clustered servers, what does that mean? That since not much was in the server (I assume things like many npc's, working terminals, etc. weren't in) there was less lag? Or possibly SOE used clustered servers from early 2000 and the machine used was relatively new? =) I'm not much for computer knowledge, my apologies. |
#34
|
|||
|
|||
Kewl.
__________________
I can see into your deepest thoughts. |
#35
|
|||
|
|||
Word to yo mammy......
|
#36
|
|||
|
|||
Quote:
|
#37
|
|||
|
|||
Woot! gratz to the devs for a successful test! Playing precu again is amazing!
|
#38
|
|||
|
|||
You would think with the new dual core processors ,that the servers would have less lag and more stability(which was true i didnt lag at all but i dced like 30 times, almost as bad). lol. Dual core ftw woot
|
#39
|
|||
|
|||
I was lucky enough to get in.. It was awesome! I had disconnect errors but lag was minimal
|
#40
|
|||
|
|||
|
#41
|
|||
|
|||
Yea and almost no other object. Sorry to bust on this a bit but no npcs no ticket driods, and stuff dont you think that you are compairing apples to oranges. I say wait untill you get those objects loaded then say 278 in one area with no lag.
|
#42
|
|||
|
|||
Congratualtions for you successfull stress test! But keep in mind that a lot of processing intensive things aren´t implemented in the current version of the emu. A whole galaxy with hundreds of players toggling scripts and database queries... I think its not fair to compare a fully operational system like the seo real servers with the emu in its current state, although its great to see pre-cu coming alive!
|
#43
|
|||
|
|||
That was an uber test last night. The combat plays almost perfect and we had so many players! It was pretty stable at times too. I even had time to talk to someone and help him with his macros while everyone else was fighting, moving, and chatting! Great job devs! This is amazing!
__________________
Master Fencer/Swordsman from Radiant |
#44
|
|||
|
|||
Question.. what are the stats on the machine you were running on? And what kind of internet connection did you have?
|
#45
|
|||
|
|||
I couldnt make it for the test last night, but it sounds like it turned out more amazing then planned. Great job guys
|
|
|