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  #31  
Old 02-17-2007, 01:16 PM
Atomic Atomic is offline
 
Join Date: Dec 2006
Location: Cleveland
Posts: 154
Quote:
Originally Posted by Bonafide View Post
Was a fun stress test and it seemed very successful. I am now wondering what the ETA of the final version is? Just out of curiosity.
"-Never ask for an ETA of when SWGEmu will be done. No one knows and you will only find negative responces.
-Never ask for an ETA of when SWGEmu will be done. No one knows and you will only find negative responces.
-Never ask for an ETA of when SWGEmu will be done. No one knows and you will only find negative responces."


When will SWGEmu be done?

I write this knowing no one will read the previous topic so here it is. NO ONE KNOWS. All i can say to you is don't expect to even have all content added till around spring of 2007. Just wait. It will be doen eventually. A wise man once said "hunger is the best spice", however the man then died after getting molested by wild boars."


-newbies guide to swgemu: http://swgemu.com/forums/showthread.php?t=212
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"If the radiance of a thousand suns were to burst at once into the sky that would be like the splendor of the Mighty One... I am become Death, the Shatterer of Worlds." -J. Robert Oppenheimer Quoting "The Bhagavad Gita"
  #32  
Old 02-17-2007, 01:28 PM
dorrick dorrick is offline
 
Join Date: Dec 2006
Posts: 95
got me hooked on the emu again. Its like crack I WANT MORE!
  #33  
Old 02-17-2007, 01:31 PM
Ozas Darkdust Ozas Darkdust is offline
 
Join Date: Dec 2006
Location: Northern California
Posts: 280
Great job! Although I'm confused about something...-

Since you guys had less lag on one machine than SOE did on their clustered servers, what does that mean? That since not much was in the server (I assume things like many npc's, working terminals, etc. weren't in) there was less lag? Or possibly SOE used clustered servers from early 2000 and the machine used was relatively new? =) I'm not much for computer knowledge, my apologies.
  #34  
Old 02-17-2007, 01:31 PM
Runny Runny is offline
 
Join Date: Dec 2006
Location: Amexica
Posts: 375
Kewl.
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  #35  
Old 02-17-2007, 01:39 PM
david665 david665 is offline
 
Join Date: Dec 2006
Location: Ft Stewart, GA
Posts: 511
Word to yo mammy......
  #36  
Old 02-17-2007, 01:40 PM
Akelei Akelei is offline
 
Join Date: Dec 2006
Posts: 23
Quote:
Originally Posted by Ozas Darkdust View Post
Great job! Although I'm confused about something...-

Since you guys had less lag on one machine than SOE did on their clustered servers, what does that mean? That since not much was in the server (I assume things like many npc's, working terminals, etc. weren't in) there was less lag? Or possibly SOE used clustered servers from early 2000 and the machine used was relatively new? =) I'm not much for computer knowledge, my apologies.
I think SOE runs up to 3 servers on one machine. In reality, a SOE machine has 3x the strain an EMU machine would have.
  #37  
Old 02-17-2007, 01:42 PM
gimpster1227 gimpster1227 is offline
 
Join Date: Dec 2006
Posts: 51
Woot! gratz to the devs for a successful test! Playing precu again is amazing!
  #38  
Old 02-17-2007, 01:45 PM
Paul Atreides Paul Atreides is offline
 
Join Date: Jan 2007
Posts: 63
You would think with the new dual core processors ,that the servers would have less lag and more stability(which was true i didnt lag at all but i dced like 30 times, almost as bad). lol. Dual core ftw woot
  #39  
Old 02-17-2007, 01:55 PM
apowerr apowerr is offline
 
Join Date: Dec 2006
Posts: 277
I was lucky enough to get in.. It was awesome! I had disconnect errors but lag was minimal
  #40  
Old 02-17-2007, 02:02 PM
Malady Malady is offline
 
Join Date: Dec 2006
Location: Grapevine TX
Posts: 259
Quote:
Originally Posted by Bonafide View Post


It was a fun stress test

Nice pic! I see me in there.
  #41  
Old 02-17-2007, 02:07 PM
Rubin
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Posts: n/a
Yea and almost no other object. Sorry to bust on this a bit but no npcs no ticket driods, and stuff dont you think that you are compairing apples to oranges. I say wait untill you get those objects loaded then say 278 in one area with no lag.
  #42  
Old 02-17-2007, 02:12 PM
VadersApp VadersApp is offline
 
Join Date: Dec 2006
Posts: 1
Congratualtions for you successfull stress test! But keep in mind that a lot of processing intensive things aren´t implemented in the current version of the emu. A whole galaxy with hundreds of players toggling scripts and database queries... I think its not fair to compare a fully operational system like the seo real servers with the emu in its current state, although its great to see pre-cu coming alive!
  #43  
Old 02-17-2007, 02:19 PM
FinalSeven FinalSeven is offline
 
Join Date: Dec 2006
Location: My Computer
Posts: 114
That was an uber test last night. The combat plays almost perfect and we had so many players! It was pretty stable at times too. I even had time to talk to someone and help him with his macros while everyone else was fighting, moving, and chatting! Great job devs! This is amazing!
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  #44  
Old 02-17-2007, 02:37 PM
idiotboy idiotboy is offline
 
Join Date: Dec 2006
Posts: 6
Question.. what are the stats on the machine you were running on? And what kind of internet connection did you have?
  #45  
Old 02-17-2007, 02:41 PM
Bloodfin182 Bloodfin182 is offline
 
Join Date: Dec 2006
Posts: 33
I couldnt make it for the test last night, but it sounds like it turned out more amazing then planned. Great job guys
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