#481
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I prefer the skyscraper one. Whacky shack!!!
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#482
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I agree with this. 'Twould be much better to have a good deal of items/quests/professions all up and running in good order and usable, than to have everything "implemented" but barely 10% actually working. I've seen these types far too often in the private World of Warcraft servers. Nothing is more irritating than reading about all these great things that the server has supposedly implemented, then getting in the game and realising barely anything actually *works*. I'll gladly wait longer for a better product.
Long story short, phenomenal job, devs. My hat is off to you all. Keep up the good work!! |
#483
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This is the most interesting (and probably complex) underground gaming project endevour I've ever heard of. You guys should be paid big bucks for this. Gaming companies should be knocking at your door with job offers.
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#484
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I bet you those gaming companies will. If these devs pull it off, they will probably be able to walk in to most any game company and get a job...and they would deserve it. What's more, if they pull it off and give back SWG to the community, they will have built their own names and reputations. Any of their games would get a second look and a definite try from me.
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#485
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Well the coding part of the game at least but there is also the modeling and texturing along with numurous other parts to the game.
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#486
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Yes, dev's are doing a great work, but i have only a single question, maybe stupid: why some things related to player's cities are at 0 ? Perhaps they are things easily implementable, or there still mooore time to wait? I can't see when the devs upgrade something from this thread (3 to 4, 4 to 5), only those which Seaseme segnaleted..and the last is the 7th of July
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#487
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Quote:
They will get to player cities eventually. The reason player cities are at lower lvls is probably because other things need to be coded fist before they can start that.
__________________
FreighterCaptain~ Formerly: Atan Bruic |
#488
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Player Cities only make sense if a galaxy carries hundreds of players. And players will only join if the actual game (chat, combat, spawns, quests, ...) is completely working. See what I mean? The most important thing is the gameplay + npc/creature spawns (and of course a complete database) as nobody would like to play for too long if only housing/cities would work the way it should. I think the devs are doing a great job. They focus on the important (essential) features first. One of my personal rules when it comes to programming is: "Build a solid ground - complete the most important parts - add the details when everything else is working". They will eventually complete housing and cities - but this is only a detail...
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#489
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Quote:
__________________
Ariazi Morj - Retired Imperial Colonel/ Former Guild Leader of Imperial Inquisitorius Yo homie, is that my briefcase? Solace Effect Band mothernature just pissed her pantsuit!
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#490
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Quote:
Hehe i fixed your post up for you ShawnBaxe, Sorry its a bit longer just wanted to make sure that the person you were saying this too would understand
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Former SWGEmu Moderator Former SWGEmu Quality Assurance |
#491
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we are working madly (well mostly TA ) on transforming the codebase to support the clustering system so please be patient. once it's done we will start to implement new features again
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#492
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Any guess on how long that will take? Just curious.
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#493
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cannot really tell it but the harder we whip our poor enslaved TA the faster it's getting done
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#494
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Awesome to hear, good luck. Pew-pew |
#495
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/whap oru <3 keep up the good work
__________________
Former SWGEmu Moderator Former SWGEmu Quality Assurance |
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